253,325 Commits over 3,990 Days - 2.65cph!
Updated spawnable vehicle prefab variants
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
Fix new server not being selected after confirming it
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Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
Don't report timeout errors
Fixed a duplicate midi binding on the bass guitar
Office props into cull groups.
Fixed dedicated sharp note binding not working on instruments
Vehicle preset experiment
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
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Log to serverlogs
Report count is per unique ip
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
clean up surfaceinfo type
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
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[D11] Enabled restart function when leaving server on console
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
Initial commit
Ignores
Framework
EF includes
Database context
Entries table
Create StatsWeb - Web Deploy.pubxml
add ent:GetBrushSurfaces for simple brushes
Stop bot serversearch stuff
Removing old stone splat foliage clutter
Fixed road height on roadside monuments
[D11] [#2230] Boat no longer goes invisible.
[D11] Made wooden cubicle walls less glossy
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files
Ring road / monument blocking uses TerrainPlacementMap instead of topology
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
[D11] Gas Station SLOD changes
[D11] [#3121] Rock material fixed.
[D11][DTLS] Fixed network metrics
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
Added some more options. Can delete the source objects, filter etc.
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
[D11] + Airfield LOD distances tweaked
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
[D11] Accidentally hid Launch site SLOD, so unhiding
[D11] wooden_crate_a vertex painted