253,325 Commits over 3,990 Days - 2.65cph!

5 Years Ago
Updated spawnable vehicle prefab variants
5 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
5 Years Ago
Fix new server not being selected after confirming it
5 Years Ago
▇▉▅ ▉▌▋ ▉▍▌▇▌▋▅▄▊.▆▄▄▌▋█▅▇▋ ▇▉ ▄▉▅▋▊▊▆█▅▋ ▅▄█ ▅█▋▉▋▆ ▊█▌▆ (▍▍. ▅█▅▄▅▅█▅▇.▊▍▋▅▊▆█▋▍ ▍ ▄▄▊▋▆▊▊)
5 Years Ago
Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
5 Years Ago
Don't report timeout errors
5 Years Ago
Merge from main
5 Years Ago
Fixed a duplicate midi binding on the bass guitar
5 Years Ago
Office props into cull groups.
5 Years Ago
Fixed dedicated sharp note binding not working on instruments
5 Years Ago
Vehicle preset experiment
5 Years Ago
Fixed not being able to connect to NEX game server Testing NEX leaderboard service Got rid of some redundancy in json data loading Example standalone default player overrides Started working on platform-specific json overrides
5 Years Ago
Pre-prop groups
5 Years Ago
▅▊▅█▇ ▍▄▍▊▊ ▉▍▆▌▊▍ ▌▌▉▌▅ ▋▊▆▇▅█▇ █▋▍▄▆▅▊▆
5 Years Ago
Scene backup
5 Years Ago
Log to serverlogs Report count is per unique ip
5 Years Ago
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
5 Years Ago
clean up surfaceinfo type
5 Years Ago
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
5 Years Ago
▍▌▍▅▊▋▇ ▍▌█ '▅▆▅▋█▆▇▅ █▉▇▆▊'▅ ▋▆ ▇▊▋▌▋█▌▄' ▉▄ ▍▅▋▄ ▅▇▇▍▋▉
5 Years Ago
[D11] Enabled restart function when leaving server on console
5 Years Ago
fixed immoble sleigh
5 Years Ago
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
5 Years Ago
Initial commit Ignores Framework EF includes Database context Entries table Create StatsWeb - Web Deploy.pubxml
5 Years Ago
add ent:GetBrushSurfaces for simple brushes
5 Years Ago
Stop bot serversearch stuff
5 Years Ago
Removing old stone splat foliage clutter
5 Years Ago
tweaks to filters
5 Years Ago
Benchmark results
5 Years Ago
Fixed road height on roadside monuments
5 Years Ago
[D11] [#2230] Boat no longer goes invisible.
5 Years Ago
[D11] Made wooden cubicle walls less glossy
5 Years Ago
BenchmarkIndex
5 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
5 Years Ago
Arid and regular cliffs final files
5 Years Ago
-fullwindowsdump
5 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
5 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
5 Years Ago
[D11] Gas Station SLOD changes
5 Years Ago
[D11] [#3121] Rock material fixed.
5 Years Ago
[D11][DTLS] Fixed network metrics
5 Years Ago
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
5 Years Ago
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
5 Years Ago
Added some more options. Can delete the source objects, filter etc.
5 Years Ago
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
5 Years Ago
[D11] + Airfield LOD distances tweaked
5 Years Ago
[D11] NRE fix
5 Years Ago
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
5 Years Ago
[D11] Accidentally hid Launch site SLOD, so unhiding
5 Years Ago
[D11] wooden_crate_a vertex painted