253,325 Commits over 3,990 Days - 2.65cph!
Reduce player name tag refresh rate if more players than max allowed elements.
[D11] UI Texture Scale Issues - Roof Module Texture Fix
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
Fix guitar display issue when switching between multiple guitars
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[D11] Disable foliage shadows
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
[D11] Fixed Texture on Harbor Crane
Fixed a swamp tree with some weird detached marker points
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
enabled xmas content
fixed santa sleigh santa
Add spawnable script to vehicles
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
Improved validity checking for vehicle presets
Added some random presets without a full complement of modules in sockets
Raised minimum height of tree markers on all trees except palms to 0.4
Flatten out distance on y axis by 50% when finding a new spot to place a marker
Regenerated marker data on some trees
Spawning random preset vehicles now functional. Manifest update.
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Backup.
Wall2 lamp prefab flare fixed.
Merge from Main -> Vehicles
Reduce 2-module chassis steer angle.
Launch site big office group
Fix map jumping weirdness?
Tick servers independently
Fix map animating on first load
Add loading indicators to the login page
Fix the steam login page rendering under the status bar
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
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Map now tracks the player's position (unless you've dragged it around)
hqsoundfade defaults to false for now
updated modules, tweaked seat position/fixed some conditional display
Codegen audio.hqsoundfade
Attempt at fixing flickering industrial decals at launch site
Added polygon offset control to stanndard-decal shader
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Limit SourceServerQuery to one concurrent request per endpoint
Second attempt at fixing invisible rocket crane lift cabin