200,680 Commits over 4,171 Days - 2.00cph!
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SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
Skip initial resource spawn if a savegame was loaded successfully
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Torch lowering also correctly fades out when lighting it while already running
Fix repeats of hemp/stone/wood pickup sound
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Fixed incorrect water fog on OSX/GL
Fixed SSAO on top of water
Reverted water obj to prefab in TestLevel
Underwater specular occlusion now animated and automatic
Trees no longer use the most inaccurate colliders in the industry
setup the mecanim controller for looting on the ground
Only spawn entities in world setup if server
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
Tagged a number of deprecated entities as deprecated (remove with next network++)
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