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Merge from procgen9.1
Game manifest
Network++
Save++
removed ball collision from water plane. Added new court collision. Added new forcefield
added max files for new forcefield
tweaked forcefield shader to input blend texture
Updated camera in TestLevel
Tweaked sun and moon brightness
Added a few different items and loading in models in a nicer way.
disabled some stuff for now
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
Distant gunshots are a bit quieter but can be heard from farther away
FOR FUCK SAKE turret enemy with new model
added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
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First person models of the 6 new melee weapons ready for an animation pass.
updated forcefield_glow shader to work on xbox one and ps4
experimenting with adding a slight pull to the ball when moving towards racket
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added forcefield collision component to forcefield shader
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* Fixed some TF2 maps crashing the game on load ( Not all of them though )
* Fixed util.Decal not working in multiplayer
* Added "filter" scripted entity type
* GitSync
Oops, forgot to add this file