200,693 Commits over 4,171 Days - 2.00cph!
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
Bone armor models, materials, and basic prefabs
Fixed steaminv schema bug
Server print steamid etc on death messages - for 3rd party stat systems
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added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
Fixed so that decisions that score 0 or less will always be rejected by DM.
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
Removed old UnitManager_OnMinute method
Spawn handlers created in Zone+Ecology no longer tick/respawn
Handle invalid item in load more gracefully
Split BeforeEditorTab into a partial for easier working with ViewManagement code
Fixed bug with ViewMangement for Species/Entities with preset views
Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Adding models, materials and collisions for the monument
changed steam item image url
organised tshirts
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
Added minor safety cooldown to prevent multijump exploits
Refactoring EntityComponentSettings storage in EntitySettings
Added new UI for EntityComponent management in BeforeEditor
Removed BiomeMaterialObject components from tree prefabs
Misc editor cleanup
Misc DM related stuff. Nothing actually working just yet.
Reduced rotor blur opacity
Removed UnityEditor directive in EntityComponent
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Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".