108,630 Commits over 3,867 Days - 1.17cph!
research chance is now rounded to correspond to UI % chance
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Fixed not seeing the head look direction of other players
Made protocol mismatch disconnect message more descriptive
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added code to play some variation in the idle gestures every few seconds.
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
fixed manifest building fuckup
HIgh wooden wall is researchable, loot spawns very rarely
Include all bundled prefabs in the manifest (should fix high wall placement)
fixed the positioning of the spears in 3rd person
added some 3rd person jump specific animations for the spear
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
TextBuffer splits all input into individual lines
Added world.monuments query to quickly get an overview of all the monuments on a map
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
Increased static quarry production rate
fixed fireball spreading (again)
Added new overlay_bleeding.
added WIP frosty breath FX
Somehow managed to introduce a bug while adding one line of code
Just disable Mono mode - because that seems to be the one that's crashing
Disabled audio.speakers (causing crash)
restored cargo plane sound
Fixed takedamage_hit going to all players
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
Fixed signs not destroying
fixed additive impact effects not working
fixed a few small loot issues on sphere tank monument
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed default+black beenies being exactly the same
fixed static mining quarry process rate
rebalanced some armor types
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Item name/descriptions spelling/consistency
Fixed workshop/market buttons not opening
Fixed server browser not refreshing on game startup
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Don't enforce population limits on corn and pumpkins
Show different message on research table when blueprint in item slot