108,630 Commits over 3,867 Days - 1.17cph!
Arid biome tweaks to make it easier to spot
added appropriate nobuild areas for merge
Fixed skins not showing in front page inventory
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Temperate beachside trees
oil crater implementation
oil/ore is binary for deposits
Palms are only on arid beaches
Moved small_refinery_static mesh to the deployed layer
Fixed small_refinery_static prefab ID in the sphere tank scene
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases
Fixed some autospawn bundle paths
Updated image storage, less greedy, sqlite db
Toptier door hatch collider and visibility state
Prefab active state auto-changes
Removed deprecated assets
Added MonumentInfo to all monuments
Added building topology to terrain painting
Don't spawn trees on building topology
Added building topology
Added some noise to all monument and radtown terrains
fixed door superjump exploit
merge from main/newmeleesounds
First pass at sounds for all the newer melee weapons
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
explosions damage deployables
explosions use line of sight
Female tshirts/tshirt adjustments
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
merge into main, giddy up
updated phrases, drops, etc
fixed research table bugs
protocol++
Female generic pants model and prefab
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
removed debug.log
added trash pile
added oil barrel