reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

8 Years Ago
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8 Years Ago
A little bit more safe guarding on Navigate to food.
8 Years Ago
Optimization - Top tier merging internal and external models into one call
8 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
8 Years Ago
Optimization - Twig tier merging internal and external models into one call
8 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
8 Years Ago
1st pass admires (added to existing _anim files)
8 Years Ago
Admire animations - adding more to DB - 1st Pass
8 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
8 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
8 Years Ago
Fixed deployables not decaying
8 Years Ago
Smoothed out query for AI dormant agency
8 Years Ago
uhh
8 Years Ago
compile fix for outside_range_dist on client
8 Years Ago
offset camera option
8 Years Ago
fixed furnace skinning emissionToggle NRE fix
8 Years Ago
Changed EmissionToggle to use material prop block
8 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
8 Years Ago
Barricades can be repaired
8 Years Ago
Barricades can be repaired
8 Years Ago
Removed upkeep cost from deployables again (accidental commit)
8 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
8 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
8 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
8 Years Ago
Optimized BuildingBlock.IsOutside
8 Years Ago
Sheet metal tier rework - closing off holes in walls
8 Years Ago
Prevent setting new destination if the current destination is pending (async pathfinding calc).
8 Years Ago
Another try at compile fixing for jenkins
8 Years Ago
Another compile fix.
8 Years Ago
Compile fix
8 Years Ago
Merged from ai branch
8 Years Ago
Merged from main
8 Years Ago
More AI behaviour Cleanup of ai branch
8 Years Ago
More on AI behaviour.
8 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
8 Years Ago
subtracted TC loot change incase of hotfix
8 Years Ago
TC no longer drops any loot when destroyed (test)
8 Years Ago
Merged from main
8 Years Ago
More behaviour AI Monument navmesh work.
8 Years Ago
More work on AI behaviour.
8 Years Ago
Only log "no building for tool cupboard" with developer >= 1
8 Years Ago
Merged from main
8 Years Ago
AI behaviour work.
8 Years Ago
First try preventing animals walking through closed doors at monuments.
8 Years Ago
bullet hitting water / water bomb fx
8 Years Ago
new watersplash f/x
8 Years Ago
quarry breaking fix
8 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
8 Years Ago
Cleaned up some hiz culling shader portions for readability
8 Years Ago
AI progress.