108,308 Commits over 3,867 Days - 1.17cph!
Updated textures and model (corrugated skin)
improved the spear running animation so it looks more natural and the spear is pointing forward
Touched up the LootSpawn properties
remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
tweaked the animation playback speeds for the boar / bear
quick fixes for corrugated skin
harvested player corpses once again spew loot
Updated splat override to 5 map configuration
Merging changes from stable
Fixed timed explosive not blowing player
Building skin metal tier1 meshes/textures/materials/prefabs
Updating stable branch to latest
fixed corpse gathering issues
Subtracting changeset until I figure this one out
Tweaked some terrain atlas related texture import settings
Updated amplify color
Updating stable branch to latest
Added .live-archive to ignore.conf
Fixed bolt rifle doing shitty damage
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed stone half-height block skin being offset by 4 meters vertically
Updating stable branch to latest
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
allow disabling of nametags
Fixed static decor placement ignoring decor parameters and terrain anchors
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
fixed the 3rd person muzzle flash position for a bunch of weapons
alternate skin for the horse
player corpses now show their clothing
Updating stable branch to latest