reporust_rebootcancel

108,255 Commits over 3,867 Days - 1.17cph!

10 Years Ago
improved many of the player movement animations (unarmed); added 9-way running animations for when the player is holding a rifle
10 Years Ago
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
10 Years Ago
Even more rock material adjustments
10 Years Ago
10 Years Ago
10 Years Ago
More rock material adjustments
10 Years Ago
Added wetness to the rocks shader.
10 Years Ago
Removed emissive color from tree billboards
10 Years Ago
Merging from main
10 Years Ago
Missing billboard 4-1
10 Years Ago
10 Years Ago
10 Years Ago
New tree billboard texture files.
10 Years Ago
10 Years Ago
Stop Fire_Secondary when in menu
10 Years Ago
10 Years Ago
10 Years Ago
Restructured some rock folders Adjusted sand rock colors Added the new rocks to the procedural level
10 Years Ago
Fixed Foundation scale.
10 Years Ago
Backup commit
10 Years Ago
Updated clothes to use new skin shader
10 Years Ago
Fixed rock_13 not recieving shadows
10 Years Ago
Fixed motion blur popping on LOD object switch
10 Years Ago
10 Years Ago
Reverted client.cs
10 Years Ago
https://www.youtube.com/watch?v=b_4Y21Pprzw
10 Years Ago
Fixed building parts not showing in context menu
10 Years Ago
Synced with admin site, phrases
10 Years Ago
Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
10 Years Ago
Backup commit for tree billboard stuff.
10 Years Ago
Improved trunks on forest 6's and 7's.
10 Years Ago
Made Newman's new back glow a little less.
10 Years Ago
Mergymerge to fabricate some tree billboard normal maps.
10 Years Ago
Random stuff before merge from main.
10 Years Ago
Fixed compilation error in Client.cs
10 Years Ago
Added normal mapping support to the tree billboard shader
10 Years Ago
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
10 Years Ago
Snow heightmap and better spec.
10 Years Ago
Flinch animations (implemented but not really)
10 Years Ago
Added skin shader (keeping old mats for comparisons)
10 Years Ago
Implemented Blunt and Slash impact effects ImpactParticles scene lets you choose bullet, blunt, slash Moved DamageTypes to its own file Melee/ProjectileAttack now specify damage type
10 Years Ago
Moved grass impact effect prefab to right place
10 Years Ago
Added right click plan switching, makes building less terrible
10 Years Ago
Added profiler blocks around all server raytraces
10 Years Ago
Transform monitor tweaks, report
10 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
10 Years Ago
Started right click build component menu
10 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
10 Years Ago
Rock 10, you've been bad. Get in line.
10 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.