108,255 Commits over 3,867 Days - 1.17cph!
all the .wav files for the bear sounds
improved some of the bear animations; Also added sounds for all of the bear anims;
Updated Building parts texture.
Added tick number to network messages (not used for anything yet)
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Added procedural virtual texturing terrain code
Fixed issue with loot window
Warning when transform changes (a lot) with collider and no rigidbody
Don't know why this exists, deleting
Changed all TerrainMath.GetHeight overloads to be in world space coordinates
Made resource spawn faster in the TerrainGenerator test scene
Added min and max height to spawn filters
Added water rocks
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Fixed prefab preprocessing system trying to destroy itself in-editor
Added generic prefab preprocessor system
Added serverside MeshToBoxCollider preprocessor to rocks
Fixed server NRE's in NetworkSleep
Profile triggers
Use shitter physics on server
Improved LOD transitions on the big fat trees.
Added World layer to the Convar toggle script. Tweaked clouds slightly.
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
Improved rock spawn rules
Added stairs
Added Scott's temporary placeholder models
Added hotspot snapping for area placements
Foundations are now flat again
Added windows and doors
Fixed headshots sometimes not working
added some new boar animations ( screaming / Shake mud off body ); tweaked some existing boar anims
Implemented torch holdtype
Added 1st pass player torch anim set
tweaked deploy torch view model anim
Added anim events to torch view model anims
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
Added server report command (creates debug txt file with object counts etc)
Terrain>Rock consistency texture edits.
Moved new clutter rocks to correct folder
Added a warning txt to all folders that are automatically loaded and spawned
Fixed a few rock parameters that got screwed up after Bill's downscale
Reduced probability of the turd rocks (those might become coast-only in the future)
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)