127,249 Commits over 4,109 Days - 1.29cph!
Fixed missing bushes when playing in the editor
Lighting pass in military tunnel
Added vertex lit fallback to pixel lit particle shader
material fix on industrial light prefab
Fixing weird PVT behaviour in GL/OSX
Various building exploit fixes
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
fixed missing collision component on sewer bridges
hopper collision fixes (no more trapped items)
Roofs are more expensive and have less health
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Foundation step exploit fix
By default, allow admins to use their noclip cheat even on antihack userlevel 2
AntiHack debuglevel is 2 in the editor
Include default key config on osx
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
Don't split textures into different bundles (loadtime vs diskspace)
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
Added lit particle test scene
Triangle foundation exploit fix
Use scaled time for client tick + lerp (timescale debugging weapons)
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Fixed insane plant growth in shallow lakes
Fixed being able to open chat when it's disabled
shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
Reset item.removeTime on load serverside, to avoid items falling into limbo
Fucking water texture fuck the fuck off
combined all underwater world fx into one super prefab.
added a ripple effect to the water bucket when the player moves around
melee ranges slightly increased across the board
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
Fixed steam inventory breaking if you have more than 128 items