127,266 Commits over 4,109 Days - 1.29cph!
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Matched viewModel skin specular settings to other skin materials
Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
Fixed real player names showing in corpse loot when in streamer mode
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
UI server cull components
Snow tweaks.
Plankton material change.
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
Added map key binding
Fixed rebinding keys not working
Dungeon terrain carving fixes
Underwater FX mask is a GO
Fix RUST-283 Can't place floor above shelves.
pie sounds are affected by volume controls
when cancelling a craft, obey the stack laws
Subtracting shelves layer change (see RUST-283)
Wiggling my way around some building exploits
lowered top shelf collision a notch
Powerlines correctly prevent building
Shader, asset and prefab warmup convars are client-only, saved
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Deployer / Planner check AntiHack system before allowing placement
Spawn the building block skin immediately if stability is still pending
Don't batch wooden shutters (because they can move)
eoka cost changes and ammo type changes
Fixed the Eoka pistol's flint spark not playing
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
set the bandage to use the correct worldmodel
tweaked the syringe size so it no longer looks like an oversized dildo
Mouse wheel default switch
Foundation placement check fix in tight spots
Fixed not falling when chat open etc
Updated phrases - with hopefully non sweary russian versions
Removed numpad graphic quality debug keys
Fixed visit webpage not working when connected to server
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
Fixed RUST-293 (foundation steps cannot be placed in some situations)
Uncompressed ambient sounds (for playback perf)
Don't record/update framerate if console is open
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
Code lock uses 1 lodgroup instead of 2
Fixed NRE in InputState, resulting in not being able to use any controls
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed NRE in server projectile movement
Fixed lantern stacking / hiding