128,944 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Changed roof sideways stability supports to female only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serverside tree collider preprocessing fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fireballs are extinguished by water
 
                
                
                
                
                
             
         
        
            
            
            
                
                torch extinguishes underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get official servers from url, not from steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                More accurate EAC kick messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client doesn't need clientinfo anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched back to the old walk/run animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved protobuf shit to a seperate library
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved networking base to its own dll
 
                
                
                
                
                
             
         
        
            
            
            
                
                More library organisation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                flies spawn around dead ragdolls after a few seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Soft target melee weapon impact sounds + some impact sound fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater rock placeholders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Default seed and salt are scrambled whenever the save version is increased
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from dungeons_greybox_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain painting usability fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater clutter placeholders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Underwater rock materials
Removed rock 12 from underwater spawn table
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain edge transparency problem when sunshafts are enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed some code that isn't required anymore (was for setting player acceleration in mecanim)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Saved one pass on water geometry after taking my head out of my ass
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the gooseman flies looping effect.
 
                
                
                
                
                
             
         
        
            
            
            
                
                I wandered lonely as a cloud WIP
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                military_tunnel_1 progress
loot crates placement and polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quick grouped mesh culling script for Vince
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made height offset of hand placed road segments in dungeons adjustable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limited road meshes zfight
Culling pass on powerplant_1/military_tunnel_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Padding and fade of hand placed road segments are adjustable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Road mesh offset scales with road terrain adjustment offset
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                PerformanceReport format fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels
Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance
Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing meta
more culling optim for dungeons