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126,633 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Snow tweaks. Plankton material change.
10 Years Ago
UI server cull components
10 Years Ago
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
10 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
10 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
10 Years Ago
Matched viewModel skin specular settings to other skin materials
10 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
10 Years Ago
Fixed hands material
10 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
10 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
10 Years Ago
Tweaked water quality handling
10 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
10 Years Ago
Updated phrases
10 Years Ago
Missing meta files
10 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
10 Years Ago
Undone shader bundle change
10 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
10 Years Ago
Underwater effects material tweaks.
10 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
10 Years Ago
Ambience sting timing tweaks
10 Years Ago
AudioClip import settings
10 Years Ago
Corpse fly swarm sounds
10 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
10 Years Ago
Emerge from water screen effect textures.
10 Years Ago
Move
10 Years Ago
Underwater particle effect script
10 Years Ago
Tree impact tweaks
10 Years Ago
Ambience tweaks
10 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
10 Years Ago
Changed splatmap resolution bias
10 Years Ago
Bandage sound tweaks
10 Years Ago
stone hatchet soft strike sound tweak
10 Years Ago
Large fire sound tweaks
10 Years Ago
Window shutter sounds
10 Years Ago
Stone external gate sounds + wood external gate sound tweaks
10 Years Ago
Fixed terrain alpha issues around sewer entrances
10 Years Ago
New player body fall sounds
10 Years Ago
Fall damage sounds
10 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
10 Years Ago
first pass at m249 sounds
10 Years Ago
worldmodel bundle names
10 Years Ago
Fixed steam inventory breaking if you have more than 128 items
10 Years Ago
Bundle tweaks
10 Years Ago
Bug reporter categories
10 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
10 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
10 Years Ago
melee ranges slightly increased across the board
10 Years Ago
added a ripple effect to the water bucket when the player moves around
10 Years Ago
combined all underwater world fx into one super prefab.
10 Years Ago
fix for reload delay