128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Divide by zero error (uncommon)
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug reporting error
                
                
                
                
             
         
        
            
            
            
                
                Don't network spectating players
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled vertex compression in player settings
                
                
                
                
             
         
        
            
            
            
                
                Fixed beam shadow uv tiling issues with variable beam length; now world scaled
Replaced planar fade strength with actual angles; more intuitive
                
                
                
                
             
         
        
        
            
            
            
                
                Added world based beam shadow; shadow intensity control for both animated and world
                
                
                
                
             
         
        
            
            
            
                
                fixed 3rd person weapon alignment so it matches where the 1st person is pointing
                
                
                
                
             
         
        
            
            
            
                
                bind second argument doesn't need quotes
                
                
                
                
             
         
        
        
            
            
            
                
                Enabling low compression on all our meshes to see what happens
                
                
                
                
             
         
        
            
            
            
                
                Updated lashlight beam to use new beam shader features
                
                
                
                
             
         
        
            
            
            
                
                Touching these models that unity is compressing from 15kb to 1.5gb for some reason
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked 3rd person look up/down animations so they more closely match 1st person 
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Steamworks update (server)
                
                
                
                
             
         
        
            
            
            
                
                Beam/flashlight beam polish
                
                
                
                
             
         
        
            
            
            
                
                First stage rust/standard shader refactor
                
                
                
                
             
         
        
            
            
            
                
                Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
                
                
                
                
             
         
        
            
            
            
                
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                LOD, batching and culling tweaks and fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
                
                
                
                
             
         
        
            
            
            
                
                bugfixes for laser/beam appearing off for other users under some conditions
                
                
                
                
             
         
        
            
            
            
                
                bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
                
                
                
                
             
         
        
        
            
            
            
                
                disabled holosight dot projection for now ( improves jitter significantly )
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixes for RUST-535, RUST-537, RUST-540
                
                
                
                
             
         
        
            
            
            
                
                Phrases (fix for RUST-538)
                
                
                
                
             
         
        
            
            
            
                
                Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-543 / Codelock was under toptier door collision proxy
                
                
                
                
             
         
        
            
            
            
                
                pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
                
                
                
                
             
         
        
            
            
            
                
                Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked pumpkin + corn plant lod levels