128,399 Commits over 4,201 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Attempt at fixing NRE when attempting to reconnect to server
Prevent UDR opt from initializing when component is disabled
                
                
                
                
             
         
        
            
            
            
                
                Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
                
                
                
                
             
         
        
        
            
            
            
                
                basic position update for invisible players (so weapon moves to the right place)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing arrows / spears when shot / thrown into the ground
                
                
                
                
             
         
        
            
            
            
                
                server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
                
                
                
                
             
         
        
        
            
            
            
                
                Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
                
                
                
                
             
         
        
        
            
            
            
                
                Prerelease steam scripts (need to merge this change into preeelease branch)
                
                
                
                
             
         
        
            
            
            
                
                fixed slight hitching on the double shotgun viewmodel animations
                
                
                
                
             
         
        
        
            
            
            
                
                military tunnel re-work
tunnel blocks update, added collapsed tunnel end
                
                
                
                
             
         
        
            
            
            
                
                Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
                
                
                
                
             
         
        
            
            
            
                
                Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
                
                
                
                
             
         
        
            
            
            
                
                Added admin printinput and printhead console commands
                
                
                
                
             
         
        
        
            
            
            
                
                In the editor, keep separate prefab pools for client and server
                
                
                
                
             
         
        
            
            
            
                
                Clamp AH projectile and melee tickets
                
                
                
                
             
         
        
        
            
            
            
                
                Combat log also contains rejected attacks (including reason for rejection)
                
                
                
                
             
         
        
        
            
            
            
                
                ProjectVersion / ProjectSettings auto updates
                
                
                
                
             
         
        
        
            
            
            
                
                Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
                
                
                
                
             
         
        
            
            
            
                
                Merge from entity_pooling (disabled)
                
                
                
                
             
         
        
            
            
            
                
                Wood timber trims textures
Light fixtures prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Scene view synced Camera script
                
                
                
                
             
         
        
        
            
            
            
                
                Doubled projectile radius of shotgun buckshot and handmade shells
                
                
                
                
             
         
        
            
            
            
                
                Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
                
                
                
                
             
         
        
            
            
            
                
                Changed some pooling console commands
                
                
                
                
             
         
        
            
            
            
                
                part1 of fixing darkening issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
                
                
                
                
             
         
        
            
            
            
                
                part2 of fixing darkening issues
                
                
                
                
             
         
        
            
            
            
                
                garbage idea but maybe someday
                
                
                
                
             
         
        
            
            
            
                
                baseline - this is the one
                
                
                
                
             
         
        
            
            
            
                
                Increased rifle and pistol projectile base damage from 40 to 50
                
                
                
                
             
         
        
            
            
            
                
                Server side interaction checks for everything
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed legacy decal shadow when dealing with non-directlight shadows
Moved multicopy from water2 to shared resources
Added proper support for deferred mesh decals  + overhead.. to replace decal shadow hack
Added rust/std decal spec shader
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up rust/std decal specular
Added rust/std decal metallic
Touched shaders affected by fix in prev commit
                
                
                
                
             
         
        
            
            
            
                
                Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Less ear-piercing hitmarker sound
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
                
                
                
                
             
         
        
            
            
            
                
                Added deferred mesh decal renderer to main camera prefab
Modified sphere_tank decal material and renderer to use deferred mesh decals
                
                
                
                
             
         
        
        
            
            
            
                
                final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                -merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed some GC spam from auto turrets
                
                
                
                
             
         
        
            
            
            
                
                updates to thrown weapon anims & transitions