128,399 Commits over 4,201 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
                
                
                
                
             
         
        
            
            
            
                
                Increased effective distance of rifle bullets
                
                
                
                
             
         
        
            
            
            
                
                Removed redundant visibility check in deferredMeshDecal
Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some camera related errors in decal mesh renderer
                
                
                
                
             
         
        
            
            
            
                
                Updated a few prefabs and materials to the new mesh decal workflow
                
                
                
                
             
         
        
            
            
            
                
                Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
                
                
                
                
             
         
        
        
            
            
            
                
                Remaining materials to mesh decals
Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
                
                
                
                
             
         
        
            
            
            
                
                Updated remaining (hopefully) structure prefabs to mesh decals
                
                
                
                
             
         
        
            
            
            
                
                fixed candlehat/minerhat not being visible in first person
                
                
                
                
             
         
        
            
            
            
                
                removed darkening on holosight lens
                
                
                
                
             
         
        
            
            
            
                
                reverted hitmarker sound (sorry @alexr!)
                
                
                
                
             
         
        
            
            
            
                
                made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
                
                
                
                
             
         
        
            
            
            
                
                Fixed mesh decal zwrite and blending modes
                
                
                
                
             
         
        
            
            
            
                
                Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
                
                
                
                
             
         
        
            
            
            
                
                Fixed decals not working properly on build
                
                
                
                
             
         
        
            
            
            
                
                BuildPrefabs: Try moving a file 10 times before failing
                
                
                
                
             
         
        
            
            
            
                
                Deferred mesh decal rollback
                
                
                
                
             
         
        
            
            
            
                
                Subtracting deferred-mesh-decals rollback into a branch
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
                
                
                
                
             
         
        
            
            
            
                
                Crystals prefab with smoke and light for tunnels (static)
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels scene work backup
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged back deferred mesh decals
                
                
                
                
             
         
        
            
            
            
                
                Added biome tint mask property to rust/std and rust/std decal shaders
                
                
                
                
             
         
        
            
            
            
                
                Nuked terrain dummy addpass
                
                
                
                
             
         
        
            
            
            
                
                Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
                
                
                
                
             
         
        
            
            
            
                
                Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse texturing progress
                
                
                
                
             
         
        
            
            
            
                
                glsl workaround for rivers
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Train track biome tinting + some albedo brightness tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
                
                
                
                
             
         
        
            
            
            
                
                Fixed several "Cannot play disabled audio source" warnings
                
                
                
                
             
         
        
            
            
            
                
                Enabled sound pooling by default on 64bit systems
                
                
                
                
             
         
        
            
            
            
                
                Fixed stretched river flows in hapis island (RUST-1036)
                
                
                
                
             
         
        
            
            
            
                
                Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added pooling support to storage containers and doors
                
                
                
                
             
         
        
            
            
            
                
                Deprecated TerrainPaint script