239,357 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
10 Years Ago
Seekers now bounce off the player realistically.
10 Years Ago
Particle Dictionary - cache prefab names (speed)
10 Years Ago
Bolt rifle map changes
10 Years Ago
Bolt rifle material rename and tweaks. No longer uses skin shader.
10 Years Ago
Added foundation conditions
10 Years Ago
Added rigidbody to socket_handle
10 Years Ago
Foundation first draft, fixed wall collisions set to trigger.
10 Years Ago
Improved sounds and added some ambient music.
10 Years Ago
fixed hole in neck player mesh issue
10 Years Ago
Disabled PVT by default on Procedural Map, moving to a test scene for now Fixed Amplify Motion shader compilation errors on d3d11_9x target
10 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
10 Years Ago
Minor tweaks to the terrain generator configuration
10 Years Ago
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10 Years Ago
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
10 Years Ago
Added end caps to wall, window, door components
10 Years Ago
Merged procedural virtual texturing
10 Years Ago
Preparing test level materials for merge into main
10 Years Ago
Merged with base
10 Years Ago
Voice recording HUD notification Fixed voice playback not always working
10 Years Ago
Finished adding placeholder sounds.
10 Years Ago
Wolf corpse now gives animal fat
10 Years Ago
Simplified conditional models system Added conditional edges for window, door
10 Years Ago
Moved water fog volume to the water layer
10 Years Ago
Moved clouds and auroras to the sky layer
10 Years Ago
Ensured that all decor objects are on the world layer
10 Years Ago
Started adding sounds.
10 Years Ago
Added a dev layer toggle console commands
10 Years Ago
Rollback steam.inf change
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10 Years Ago
VPK Build 73
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10 Years Ago
LinuxDS Build 52
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10 Years Ago
Windows Build 89
10 Years Ago
Sync with GitHub for 7 Aug 2014
10 Years Ago
Procedural map fully supported and running procedural virtual texturing
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10 Years Ago
LinuxDS Build 50
10 Years Ago
Window piece was mistakenly overwritten, commited new prefab
10 Years Ago
changed the player animation state machine so each of the weapons have their own overlay sub state.
10 Years Ago
player animations for attack / deploy / reload while holding a rifle.
10 Years Ago
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10 Years Ago
Linux Build 162
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10 Years Ago
Windows Build 88
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10 Years Ago
OSX Build 135
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10 Years Ago
LinuxDS Build 48
10 Years Ago
Reverted file.Find change - didn't work
10 Years Ago
More light tree and shrub files
10 Years Ago
made some changes to the player animation state machine; added prone/crawling animations.
10 Years Ago
Added first draft floor, window and stairs for the log building set.
10 Years Ago
Merged some changes contributed by Robotboy: Fixed ammo box not working on the HL2 jeep Fixed HL1 prop_breakable gibs not spawning Fixed incorrect model for HL1 barnacles Fixed HL1 grunts not dropping the right items when killed Fixed HL1 sentences not being loaded Fixed CSS muzzle flashes not appearing on some weapon models gui.OpenURL now accepts HTTPS addresses Restored preset saving Fixed MsgC ignoring first argument if it's not a color Fixed file.Find returning text files in the folder list Added some missing MAT_ enums Renamed Zeno Clash to Zeno Clash (Model Pack) in the mountable game list Added chat.GetChatBoxSize
10 Years Ago
Building part skin sets now work
10 Years Ago
More shrub stuff.