2,276 Commits over 3,834 Days - 0.02cph!
exported WW combined meshes and textures
unwrapped nearly all ww buildings and props to new uv layout
backfaced and culled a lot of wild west geo, made combined texture map, unwrapped old objects to new map
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
saved out unity scenes for swamp and cloud city
tweaked water shader and fog on swamp court.
made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
backfaced cloud city deckchair and exported
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
added eclipse mode to court wear shader. added new temp court wear texture
rebaked lightmap.. hopefully for the last time.
added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
textured temple inner court stones and exported. moved court grass and exported
created large floorstones low and high and baked out high
tweaked flower and sun anims for temple court, tweaked grass shader colour
added eclipse controller to temple scene and set up camera and materials on it
removed unused eclipse materials for temple court.
added global eclipse variable to all temple SF shaders
added dylans tornado and cowboy racket effects to plastic
removed erroneous temple animation files
added new anims for eclipse mode
added particle effects, lights and flower for eclipse mode
added temple flower with eclipse anims
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode.
removed unused materials from temple court.
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
deleted temple meshes folder
re-exported temple stairs with fixed emissive parts
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
deleted meshes materials folder
added eggs and big leaves to temple court
animated big leaves
added leaf particles to temple court
added eyes to temple court
rebaked lightmap
created eggs and big leaves for temple court
added dylan's quickshot 3
rebaked lightmap, tweaked main light, added glow and particle effect to icons
rebaked lightmaps, added read ruins and stones
baked and textured temple stone props max
rebaked all lightmaps for new unity version. added stone ruins and blocks, added vines at back of court, textured trees
merging files
textured final trees, added new hanging vines
added stone props and bake files
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
added dylan's cowboy quickshot effects to dylan_effects folder
added temple level select image
working on stone blocks and stone props for temple court
added new stone floor textures and mesh to unity project
finished texturing stone floor, added stone floor small lightmap
added DeuceVFX-LifeSteal_3 to dylan folder
resaved stairs roots 1 texture
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
removed old stairs roots textures
baked vertex lighting out on stairs roots and textued
finished grash mesh and textured
textured floor stones
added new outer floor texture to unity, testing grass skirting