2,276 Commits over 3,834 Days - 0.02cph!
painting outer floor texture and adding bits to grass mesh
added Dylan's 2DFX to it's own folder in art repository
added new grass skirt to temple court
added grass skirt and new outer floor with new grass shaders, removed blue lights.
added more grass and unwrapped to uv 2
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
added dylan's new lifesteal effects to unity project
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
added normal map for court lines, undulated grass outer mesh
created temple outer trees and exported. created temple outer trees diffuse map
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
baked out tree roots and created tree root textures
added new trees and tree roots to temple court, added wip shader and tweaked lighting
unwrapped all trees and long roots for temple court
added temple stairs roots 2 to temple court with correct maps
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
added stairs roots 2 to temple court
added blog images and webm for ian
unwrapped stairs roots 2 on temple court
exported roots and trees from zbrush, currently making low poly version in max
added more roots and trees to temple
checked in new temple light cookies and added eclipse anim
added low temple roots zpr and light cookies
creating zbrush trees for temple court
added Dylan's new UI iconbolts to deuce project
added new temple_light_cookie images
added new temple_cookie textures
added roots to unity scene with normal map and lighting map
added high roots to ignore list.
Exported unwrapped roots and baked out normal and lighting. added to temple scene
added zbrush roots and created high and low poly versions. unwrapping low poly
added low poly roots to temple scene
added light cookie animation script to light and cookie textures. modified temple court stones texture and changed court lines to metallic. added new court net lights. added some test roots
added early roots to temple court. added light cookie textures
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
texturing court grass (and grabbing latest)
added blog banners, added grass mesh to temple court
added grass mesh to temple court, texturing
building up temple grass mesh
adding proper court grass to temple court. added cracked stones, working in red foliage
adding proper court grass to temple court. added cracked stones, working in red foliage
adding broken and cracked stones to temple court
adding broken stones to temple court
checked in emissive material
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
moved floor stones apart again to show court lines
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones