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1,228 Commits over 2,952 Days - 0.02cph!

11 Months Ago
fire_cabinet deployed gibs test - not to be merged
11 Months Ago
transmission map
11 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
11 Months Ago
wallpaper icon file wasnt checked
11 Months Ago
wallpaper icon
11 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
11 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
11 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
11 Months Ago
more foliage
11 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
11 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
11 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
11 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
11 Months Ago
divesite small b wip
11 Months Ago
temp prefab so we can work on the same scene
11 Months Ago
correct texture names
11 Months Ago
removed old underwater plants textures
11 Months Ago
removed unused lights, underwater_plants roughness tweaks
11 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
12 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
12 Months Ago
new mussels tiling material
12 Months Ago
barnacle_tiling_orange variant
12 Months Ago
added underwater mask to crittermovementshader
12 Months Ago
missing textures
12 Months Ago
seaweed clump prefabs
12 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
12 Months Ago
tin can alarm gibs colliders
12 Months Ago
env_fish correct values on main camera
12 Months Ago
barnacle clumps prefabs
12 Months Ago
added shoals to junkpile_water prefabs
12 Months Ago
merge from seaweedtest
12 Months Ago
fish spawn rate tweaks
12 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
12 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
12 Months Ago
missing file save
12 Months Ago
barnacles tiling material
12 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
12 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
12 Months Ago
cherry pick from 101558 fish swim shader
12 Months Ago
cherrypick from 101559
12 Months Ago
12 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
12 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
12 Months Ago
tin can alarm cinematic material/textures
1 Year Ago
reduced texture size on tin_can_wire to 256 x 64
1 Year Ago
wire material setup and thickness
1 Year Ago
tincanwire mat and materials (need to work out uvs)
1 Year Ago
deploy model for tin can alarm
1 Year Ago
split off cans with their own pivot
1 Year Ago
tin can alarm art, lods, gibs, art prefab setup