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958 Commits over 2,802 Days - 0.01cph!

1 Year Ago
added ao to salvaged ice pick
1 Year Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
1 Year Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
1 Year Ago
added tanks variants 2 and 3 to diver hazmat prefab
1 Year Ago
divingsuit world model, prefab setup, icons
1 Year Ago
and the rest of the diver suit vm files files gg matt
1 Year Ago
diver suit view model prefab setup and added to item
1 Year Ago
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
1 Year Ago
moved front of trailer up a bit so it doesn't clip lorry cab
1 Year Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
1 Year Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
1 Year Ago
material changes, removing coloured variants, building it to base material
1 Year Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
1 Year Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
1 Year Ago
lorry_trailer wip material setup
1 Year Ago
lorry trailer wip material setup
1 Year Ago
ID tags
1 Year Ago
added more loops to warhead cones so they smooth nicer on LOD0
1 Year Ago
changed warhead to render lod, added single and triple work lights, set up prefabs on them
1 Year Ago
added worklights_triple , set up material, collision , prefab
1 Year Ago
scaled down interior submarine and sub base to 90% again to fix clipping
1 Year Ago
rescaled interior base + sub to 90% so it no longer clips shell
1 Year Ago
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
1 Year Ago
collision tweaks
1 Year Ago
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
1 Year Ago
hide pubic hair on equip
1 Year Ago
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
1 Year Ago
rustige_egg_f anim controller changes so the open/close anims blend properly
1 Year Ago
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
1 Year Ago
reset scale on rustige_egg_f , more tweaks
1 Year Ago
fixed egg suit insides clipping, more work on rustige_egg_f
1 Year Ago
added seaweed to egg_f
1 Year Ago
world model update
1 Year Ago
rustige egg_f more
1 Year Ago
WIP faberge_egg_f model, anims, prefab
2 Years Ago
mannequin models and textures #4
2 Years Ago
mannequin models and textures #3
2 Years Ago
mannequin models and textures #2
2 Years Ago
mannequin models and textures #1
2 Years Ago
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2 Years Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
2 Years Ago
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.