1,228 Commits over 2,952 Days - 0.02cph!
fire_cabinet deployed gibs test - not to be merged
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
wallpaper icon file wasnt checked
more fish shoals, tweaked fish_shoal_small pivot as it was offset
lobster trap and boat lods and collision. starfish and crab, set dressing
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
renamed to divesite e, added rope, barrels, fish shoal, set dressing
temp prefab so we can work on the same scene
removed old underwater plants textures
removed unused lights, underwater_plants roughness tweaks
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
mussel clumps, mussel clump transparent, mussel tiling material
new mussels tiling material
barnacle_tiling_orange variant
added underwater mask to crittermovementshader
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
tin can alarm gibs colliders
env_fish correct values on main camera
added shoals to junkpile_water prefabs
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
removed crustaceans material and replaced all instances of it with barnacles material,
barnacles tiling material
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
cherry pick from
101558 fish swim shader
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
tin can alarm cinematic material/textures
reduced texture size on tin_can_wire to 256 x 64
wire material setup and thickness
tincanwire mat and materials (need to work out uvs)
deploy model for tin can alarm
split off cans with their own pivot
tin can alarm art, lods, gibs, art prefab setup