958 Commits over 2,802 Days - 0.01cph!
updated with damian's new prefabs
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
added xmas prefabs to bandit town and fishing village a and b
ice roofs on bandit town xmas
more on bandit town xmas, cloth shader on tree pot rug, ice_roof static prefabs
more on fishingvillage_b_xmas
fishing village b xmas preset
more on bandittown xmas prefab, added some more icicle variants to static prefabs
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
fixed missing xmas_tree_rug material and textures
xmas_tree_pot_rug model and textures
fixed uvs on snow_pile_3x6, added snow_pile_9x9
staticprop tinsel endcaps and some different colour material variations
more sugar on gumdrops, tweaks to SSS
gumdrop_lights various colours, innitial prefab setup with test light
snow_pile_3x6 model and prefab
centred lights on light strips
committed to correct branch. Scaled up lights 40%, added varied colour version
scaled up bulbs 40% and added varied colour version
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
tinsel strip, holly, light strip, sleigh bell, new material, first pass
tweaked colour values, wip
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
changed from standard cloth to standard shader on lumberjack_hazmat_torso and _gloves to avoid shader level bug in viewmodel
9th birthday cake setup and icon
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axe bake changes on to media_projects branch
fixed and rebaked out bad triangle in axe bottom, relodded
ao fix so shiny metal isnt black
correct specular setup material values