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1,610 Commits over 3,317 Days - 0.02cph!

1 Year Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
2 Years Ago
tin can alarm gibs colliders
2 Years Ago
env_fish correct values on main camera
2 Years Ago
barnacle clumps prefabs
2 Years Ago
added shoals to junkpile_water prefabs
2 Years Ago
merge from seaweedtest
2 Years Ago
fish spawn rate tweaks
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
2 Years Ago
removed crustaceans material and replaced all instances of it with barnacles material,
2 Years Ago
missing file save
2 Years Ago
barnacles tiling material
2 Years Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
2 Years Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
2 Years Ago
cherry pick from 101558 fish swim shader
2 Years Ago
cherrypick from 101559
2 Years Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
2 Years Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
2 Years Ago
reduced texture size on tin_can_wire to 256 x 64
2 Years Ago
wire material setup and thickness
2 Years Ago
tincanwire mat and materials (need to work out uvs)
2 Years Ago
deploy model for tin can alarm
2 Years Ago
split off cans with their own pivot
2 Years Ago
tin can alarm art, lods, gibs, art prefab setup
2 Years Ago
merge from sbtoolcupboard branch - added to render scene
2 Years Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
2 Years Ago
merge from main
2 Years Ago
better lod distances for turret cctv and turret base
2 Years Ago
lod distances, lod4 stays longer
2 Years Ago
tweaked emissive indicators so they dont pixelate at range
2 Years Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
2 Years Ago
vm_screen atlassed emissive
2 Years Ago
emissive tweaks. less ring around the indicators
2 Years Ago
updated unique textures
2 Years Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
2 Years Ago
applied brake material colour changing across lods
2 Years Ago
better brake light and tail light colours
2 Years Ago
unbroke the brakes
2 Years Ago
better tail lights especially on lods
2 Years Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
2 Years Ago
positioned rightiside screen and keypad correctly
2 Years Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
2 Years Ago
moved turret bracket to correct position
2 Years Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
2 Years Ago
tweaked colour on light mat
2 Years Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
2 Years Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
2 Years Ago
texturing updates
2 Years Ago
uv2 tweaks for emissive
2 Years Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel