usermatt.icancel

2,132 Commits over 3,592 Days - 0.02cph!

6 Years Ago
added some props to scale scene, recreated "houses" with 2 thickness walls
6 Years Ago
added graduation cap, dunce cap and school cap icons need re-rendering
6 Years Ago
fix for broken shader on custom effects
6 Years Ago
Added updated CardboardBox prop with variant materials/textures and updated wip scale scene scale scene so far includes jump heights and distances, crawl heights, some door and window tests etc Merge branch 'master' of Citizens
6 Years Ago
Added first pass of wallpaper materials and textures Merge branch 'master' of SkyCruise
6 Years Ago
Added Composite_detail shader and first tileable materials Added Composite_detail shader, tile_01 materials and textures, wood_01 materials and textures and carpet_01 materials and textures Merge branch 'master' of SkyCruise
6 Years Ago
Fixed filenames to adhere to naming convention eg: CardboardBox_normal > CardboardBoxNormal
6 Years Ago
Added CardboardBox to props\crates and set up lods, col, gibs etc
6 Years Ago
Removed Cardboard_Cube asset (moving to citizens repo)
6 Years Ago
Added cardboard_cube asset Added cardboard_cube mesh and textures
6 Years Ago
fixed prop_render scripts on remaining style prefabs
6 Years Ago
fixed broken prop_renderer script on hairstyles
6 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
6 Years Ago
tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods
6 Years Ago
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
6 Years Ago
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
6 Years Ago
wip hairstyle 07
6 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
6 Years Ago
hair fuzz and material changes from hair_caps
6 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
6 Years Ago
merged from main
6 Years Ago
tweaked light materials
6 Years Ago
added wip hairstyle 06 and updated dyesets
6 Years Ago
light hair materials are now more blonde
6 Years Ago
made test heads area with test heads materials
6 Years Ago
merged with main
6 Years Ago
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
6 Years Ago
prefabs and asset setup for facial hair 04
6 Years Ago
merge from main
6 Years Ago
took some shine out of dark variant materials and removed backup materials from main
6 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
6 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
6 Years Ago
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
6 Years Ago
hair style 5 lod0 and dye tests for it
6 Years Ago
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
7 Years Ago
fixed up fuzz on hairstyle 1, added wip hairstyle 4
7 Years Ago
set beenie hat to not use baseball cap morph, material and dyeset tweaks
7 Years Ago
short material and fuzz updates
7 Years Ago
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
7 Years Ago
created morphs and lods for facial hair 2 and set up in scene
7 Years Ago
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
7 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
7 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
7 Years Ago
added first pass work experience scene
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently
7 Years Ago
fixed uv1 issue on clothing items that have exposed skin. fixed skinning issue on wrists on collared shirt and mesh clipping on baseball cap
7 Years Ago
fixed armpit hair, material tweaks, fixed lod distances