usermatt.icancel

1,952 Commits over 3,379 Days - 0.02cph!

1 Year Ago
test deployable setup
1 Year Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
1 Year Ago
merge from seaweed_dressing
1 Year Ago
divesite_plane_lod1 intersecting face fix
1 Year Ago
junkpile_water and oceanwreckbuoys seaweed dressing
1 Year Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
1 Year Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
1 Year Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
1 Year Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
2 Years Ago
better default locker specular
2 Years Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
2 Years Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
2 Years Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
2 Years Ago
merged from fire_extinguisher
2 Years Ago
fire_cabinet deployed gibs test - not to be merged
2 Years Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
2 Years Ago
transmission map
2 Years Ago
wallpaper icon file wasnt checked
2 Years Ago
wallpaper icon
2 Years Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
2 Years Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
2 Years Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
2 Years Ago
more foliage
2 Years Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
2 Years Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
2 Years Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
2 Years Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
2 Years Ago
divesite small b wip
2 Years Ago
temp prefab so we can work on the same scene
2 Years Ago
correct texture names
2 Years Ago
removed old underwater plants textures
2 Years Ago
removed unused lights, underwater_plants roughness tweaks
2 Years Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
2 Years Ago
mussel clumps, mussel clump transparent, mussel tiling material
2 Years Ago
new mussels tiling material
2 Years Ago
barnacle_tiling_orange variant
2 Years Ago
added underwater mask to crittermovementshader
2 Years Ago
missing textures
2 Years Ago
seaweed clump prefabs
2 Years Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
2 Years Ago
tin can alarm gibs colliders
2 Years Ago
env_fish correct values on main camera
2 Years Ago
barnacle clumps prefabs
2 Years Ago
added shoals to junkpile_water prefabs
2 Years Ago
merge from seaweedtest
2 Years Ago
fish spawn rate tweaks
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish