usermatt.icancel

1,618 Commits over 3,348 Days - 0.02cph!

2 Years Ago
moved turret bracket to correct position
2 Years Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
2 Years Ago
tweaked colour on light mat
2 Years Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
2 Years Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
2 Years Ago
texturing updates
2 Years Ago
uv2 tweaks for emissive
2 Years Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
2 Years Ago
textures that plastic forgot to commit in 99328
2 Years Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
2 Years Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
2 Years Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
2 Years Ago
set correct texture scale in engine
2 Years Ago
reduced texture sizes
2 Years Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
2 Years Ago
scaled turret to 0.9
2 Years Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
2 Years Ago
wip textures
2 Years Ago
vendor truck wip model and basic materials
2 Years Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Years Ago
roadsign gloves
2 Years Ago
lr300 in hierarchy
2 Years Ago
added pickaxe to ref models and to scene
2 Years Ago
split up smg to material id parts
2 Years Ago
set up materials on junkernaught ar
2 Years Ago
holosight about 15% thicker and a bit more rounded
2 Years Ago
handcuffs wm vm and material
2 Years Ago
added toolgun to render scene
2 Years Ago
updated mask texture
2 Years Ago
split off higher res ammunition from media branch and added to individual ammunition folders
2 Years Ago
viewmodel thin attachment
2 Years Ago
all wooden posts in gibs
2 Years Ago
gibs model for wood barricade
2 Years Ago
added chippy box
2 Years Ago
scaled down heads a lot, started on some lighting presets
2 Years Ago
meta files
2 Years Ago
merge from main
2 Years Ago
double cover model and wip prefab
2 Years Ago
set up pants material and set hoodie textures to uncompressed
2 Years Ago
set up hoodie material with correct colors referencing the manifest
2 Years Ago
renamed weapons with multiple material id so part name corresponds with material
2 Years Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
2 Years Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
2 Years Ago
added gibs for hunting trophy large, small and fishing
2 Years Ago
fixed black line at top of hobobarrel icon
2 Years Ago
merge from 95921
2 Years Ago
merge from #95921 main
2 Years Ago
merge from branch
2 Years Ago
merge from main
2 Years Ago
fixed broken mannequin materials