1,618 Commits over 3,348 Days - 0.02cph!
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
rohans latest version of crittermovement shader
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
added vertex swim shader materials and updated herring mesh, added fish movemask
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
set head, body and facial haircap textures to uncompressed
fixed missing meshes on water_catcher_large and _small static prefabs
made hose mat greyscale added colourmask, set up colour tint in material
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
world model for bunny hat, better eye jitter stuff
rocket_launcher ao texture (didn't have one before)
added ao map for eoka pistol
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
fixed xmas neon signs having broken uvs
fixed wrong material on back of sign_neon_125
small, medium and neon signs
small, medium and large neon signs with proper collision areas and paintable set up
fixed broken balloons specular texture and capitalised birthday cake description
wip clothing fixes to tanktop
Fixed collared shirt skin clipping on male when looking up, especially with a weapon equipped
fixed clipping on clothsash on female shoulder, and set up alpha cutout material on it
updated party hat material to new birthday material
updated balloon material to next birthday
updated cake prefabs (apart from viewmodel prefab)
Added movieprops folder and tumbleweed prop for Paddy's trailer
better smoothing and fixed scaling on surfboard and surfboard_sign
lowered surfboard_sign so pivot is on hanging part
surfboard static prop and sign with material variations
swimwear models and prefabs wip
separate world model for sunglasses so pivot is centred
rescaled beach_chair, collision and gibs so they aren't so long and wide
rescaled sunglasses to correct scale
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
merge from animalartupdate