1,543 Commits over 3,287 Days - 0.02cph!
wip smart receiver animation
Reduced tri-count on sprinkler gibs
increased water barrel max output flow back to 12
cleaned up sprinkler materials a bit, less height and noise
much better planted bottle materials, set up refractive shader on it with correct sorting
Added planter_bottle mesh and materials
scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
simplified fluidswitch anims down to 2
rigged and animated fluid_switch
rigged and created idle on animation for sprinkler, updated prefab
added horse_dung model and materials
fluid_splitter material improvements
Added Fluid Splitter model and materials + gibs
Added sprinkler gibs model
Added sprinkler model and materials
Hose models and materials
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs
added piano icon to piano prefab
created piano gibs and added to piano prefab
rotated piano 180 to fix mount and dismount positions
corrected mesh_replace on surgeon_outfit_split prefab
Fixed Surgeon Outfit displaying both male and female meshes at the same time
added skinned male_eyebrows_lod1
split eyebrow morphs and exported individually
Exported out hair morph targets to individual meshes
Added Tuba lods and materials
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs
added piano icon to piano prefab
created piano gibs and added to piano prefab
rotated piano 180 to fix mount and dismount positions
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
tweakes to water_system values to avoid blotting shaped foam on shore waves
open and shore water wave tweaks, tweaks to foam visibility
ocean and shore wave tweaks
tweaks to open and shore water waves
tweaks to ocean.mat colours
Overwrote baseball cap with player hair prefab and overwrote bandana and balaclava with player facial hair prefabs. Tested on craggy island map.
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
added male_hairstyle_01 to prefabs on skinupdates branch
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.