2,132 Commits over 3,592 Days - 0.02cph!
resaved out all decals with png24 instead of png8 to remove white aliasing
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
tweaked ambient so it is less orange at 11.6
made TOD lighting a lot better on beep city 2 scene
removed vc_road material with arrows on.
separated central hub road and ground and re-exported
made central hub_mm object
made second vc_road material that is coloured red and applied to existing bridge mm parts
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
renamed erroneous "objects" in hub to proper names and added to scene
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
remade tiremark material, reexported central hub with rotated points and separated cones
rotated hub so it fits road. deleted buildings clipping bridge
added new parts to city 2 scene including new hub and added new roads
upped brightness on skydome nighttime
brightend up nightime intensity
added central hub to meshes folder
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
added collision to side and rear of jump ramps
added jump ramps and drifting cones to city_2_scene
created 4 different jump ramps
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
added lights to siren and fixed anim
added police props to unity and animated siren and security camera
adding police siren prop.
added swag bag and box material to unity city 2 scene
created and added bank note particle effect.
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
added city_2 scene with new hex blocks, better road width and simplecity buildings on
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
added new city blocks to new scene and combined to make test city
created new resolution roads and hex system and exportede
remade hex pieces with new road width
added buildings to city hex blocks, unified and exported to unity
added buildings to city max
re-exported hex city pieces
remade all hex pieces with new hex system and matched up all roads correctly and renamed
reworking hex block to have better tesselation and matching up road surfaces
exported reworked city hex blocks , and exported fbx of a test city scene
added collision meshes to hex pieces
tidied up road system,
welded and snapped verts to minimise gaps
added sidewalk and made road correct height
added basic materials
created city hex blocks max and exported fbx
fixed beep truck rear multiple materials issue and rebuilt lod0 prefab
added truck animation to scene
Added shaderforge to beep project
Created new paintable truck shader
Created temporary paintable texture
made new decals read/write enabled
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
added beep truck lod0 prefab, adding training scene
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
tweaked lighting and main and rear materials so lighting looks better
added correct materials for ian, fixed UV1 on materials
removed substance painter folder locally