1,557 Commits over 3,287 Days - 0.02cph!
water_pump rig and animations
added water pump, col and gibs, added to prefab
added fluid input to desalinator and reworked spec
added tap to water desalinator
Fluid combiner model and updated material/textures
fluid_switch on_power on_nopower off_power and off_nopower anims
sped up anim exit time on smart alarm off to on
smart alarm on and off idles
smart alarm anim controller setup, looping on, off, nopower
added smart_receiver on idle, and no power anims, set up anim controller
added gibs models for smart alarm and receiver
fixed sprinkler anim final frames so they loop properly
smart receiver animation transitions
wip smart receiver animation
Reduced tri-count on sprinkler gibs
increased water barrel max output flow back to 12
cleaned up sprinkler materials a bit, less height and noise
much better planted bottle materials, set up refractive shader on it with correct sorting
Added planter_bottle mesh and materials
scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
simplified fluidswitch anims down to 2
rigged and animated fluid_switch
rigged and created idle on animation for sprinkler, updated prefab
added horse_dung model and materials
fluid_splitter material improvements
Added Fluid Splitter model and materials + gibs
Added sprinkler gibs model
Added sprinkler model and materials
Hose models and materials
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs
added piano icon to piano prefab
created piano gibs and added to piano prefab
rotated piano 180 to fix mount and dismount positions
corrected mesh_replace on surgeon_outfit_split prefab
Fixed Surgeon Outfit displaying both male and female meshes at the same time
added skinned male_eyebrows_lod1
split eyebrow morphs and exported individually
Exported out hair morph targets to individual meshes
Added Tuba lods and materials
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs