1,578 Commits over 3,167 Days - 0.02cph!
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Added Tuba lods and materials
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs
added piano icon to piano prefab
created piano gibs and added to piano prefab
rotated piano 180 to fix mount and dismount positions
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Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
tweakes to water_system values to avoid blotting shaped foam on shore waves
open and shore water wave tweaks, tweaks to foam visibility
ocean and shore wave tweaks
tweaks to open and shore water waves
tweaks to ocean.mat colours
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Overwrote baseball cap with player hair prefab and overwrote bandana and balaclava with player facial hair prefabs. Tested on craggy island map.
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
added male_hairstyle_01 to prefabs on skinupdates branch
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets
Added temp icons for prefabs
Removed old and erroneous files
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
added temp icons for female hair prefabs
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
Created and added male hairstyle 02 to skinupdates2 branch
tweaked hair materials to not be as reliant on ssao
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
added radiosity bake to vertex colour channel on male_hairstyle_02
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
tweaking values on hair materials to work with non TSAA opacity clip settings
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
added Halloween collectables
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
added missing collectible emission texture