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123,360 Commits over 4,079 Days - 1.26cph!

10 Years Ago
PerformanceReport format fixes
10 Years Ago
Missing ladder models
10 Years Ago
Road mesh offset scales with road terrain adjustment offset
10 Years Ago
Without Google Analytics
10 Years Ago
Mesh offset fix
10 Years Ago
Padding and fade of hand placed road segments are adjustable
10 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
10 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
10 Years Ago
Quick grouped mesh culling script for Vince
10 Years Ago
Server compile fixes
10 Years Ago
military_tunnel_1 progress loot crates placement and polish
10 Years Ago
Native library latest
10 Years Ago
Server compile tweaks
10 Years Ago
I wandered lonely as a cloud WIP
10 Years Ago
tweaked the gooseman flies looping effect.
10 Years Ago
Saved one pass on water geometry after taking my head out of my ass
10 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
10 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
10 Years Ago
Console buttons
10 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
10 Years Ago
Underwater rock tweak
10 Years Ago
Underwater clutter placeholders
10 Years Ago
Terrain painting usability fixes
10 Years Ago
Key binding
10 Years Ago
Merge from dungeons_greybox_2
10 Years Ago
Default seed and salt are scrambled whenever the save version is increased
10 Years Ago
Tundra tweaks
10 Years Ago
Underwater rock placeholders
10 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
10 Years Ago
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10 Years Ago
flies spawn around dead ragdolls after a few seconds
10 Years Ago
helk'd it
10 Years Ago
More library organisation
10 Years Ago
Moved networking base to its own dll
10 Years Ago
Missing river grabpass
10 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
10 Years Ago
Moved protobuf shit to a seperate library
10 Years Ago
Clouds WIP
10 Years Ago
switched back to the old walk/run animations
10 Years Ago
Low cloud textures/materials High cloud textures/materials New Billboard FBX
10 Years Ago
Client doesn't need clientinfo anymore
10 Years Ago
More accurate EAC kick messages
10 Years Ago
Get official servers from url, not from steam
10 Years Ago
torch extinguishes underwater
10 Years Ago
fireballs are extinguished by water
10 Years Ago
Serverside tree collider preprocessing fix
10 Years Ago
Changed roof sideways stability supports to female only
10 Years Ago
SpeedTree stuff
10 Years Ago
Manifest
10 Years Ago
Roofs offer sideways support for walls