reporust_rebootcancel

123,451 Commits over 4,079 Days - 1.26cph!

10 Years Ago
Fixing weird PVT behaviour in GL/OSX
10 Years Ago
material fix on industrial light prefab
10 Years Ago
Manifest
10 Years Ago
Added vertex lit fallback to pixel lit particle shader
10 Years Ago
Lighting pass in military tunnel
10 Years Ago
Save++ Network++
10 Years Ago
Merge from main
10 Years Ago
Fixed missing bushes when playing in the editor
10 Years Ago
Enabling LoadInBackground on sounds - to see what happens
10 Years Ago
Ore node spawn tweaks
10 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
10 Years Ago
dungeons rock material tweaks
10 Years Ago
Fixed VT washed out terrain (#263)
10 Years Ago
Sun improvements.
10 Years Ago
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10 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
10 Years Ago
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10 Years Ago
shelves can be removed with melee
10 Years Ago
fixed LOD on key lock !fixed door repair exploit
10 Years Ago
Merge from main
10 Years Ago
Static resource deposists contain crude oil
10 Years Ago
Trainyard and water treatment plant prefab scene tweaks
10 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
10 Years Ago
Static pumpjack prefab
10 Years Ago
Sphere tank and warehouse topology textures
10 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
10 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
10 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
10 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
10 Years Ago
Slightly better river-ocean transition
10 Years Ago
More rock params from HapisIsland
10 Years Ago
Aeolian Transport FX
10 Years Ago
Don't spawn field rocks on prefab mountains
10 Years Ago
Forest splat tweak
10 Years Ago
Folder
10 Years Ago
Removed shitty cliffside decor
10 Years Ago
Occasional barrel around powerlines
10 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
10 Years Ago
canyon splat painting
10 Years Ago
Terrain alpha distance cutoff tweak
10 Years Ago
Monument LOD adjustments
10 Years Ago
Static mining quarry entity bounds
10 Years Ago
Exclude monuments from auto-cliff-splatting
10 Years Ago
Highland cliffs
10 Years Ago
military_tunnel_1 splat painting backup
10 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
10 Years Ago
Rock material parameter blending fix
10 Years Ago
Field rock splat modifier tweaks
10 Years Ago
Stealing some rock tints from HapisIsland since those suck a bit less
10 Years Ago
finally found that sweet spot for the terrain-rock blend material, yay military_tunnel_1 splat painting backup