branchrust_reboot/maincancel

35,121 Commits over 4,293 Days - 0.34cph!

10 Years Ago
Added more profiling Fixed xp over-categorization Limited max item owners (lots and lots of owners creating lag) Don't send item owners for world items Updated XP database schema to be less write/serialize heavy Increased pool size
10 Years Ago
Updated native
10 Years Ago
Trim item owner count on load Optimized how owners are serialized More profiling
10 Years Ago
Network allocation tweaks
10 Years Ago
More memory optimizations
10 Years Ago
Fixed NRE in SQLite Fixed SendMessage being used to call OnAttacked instead of calling directly
10 Years Ago
bonus obeys maximum limit
10 Years Ago
Updated Facepunch.System to latest
10 Years Ago
Added more stats to serverinfo
10 Years Ago
Added rcon.print
10 Years Ago
Netgraph boilerplate
10 Years Ago
EAC update
10 Years Ago
Fixed placement ghost flickering due to rain
10 Years Ago
Merge from prerelease (gunplay reboot + music system)
10 Years Ago
Optimize sample rate
10 Years Ago
Are scene names case sensitive?
10 Years Ago
CycleP2P Fix
10 Years Ago
10 Years Ago
Fixed vertexlit blended shader not getting proper lighting
10 Years Ago
Fixed water drop refraction (fish trap)
10 Years Ago
Added "Particles/VertexLit Additive" shader Fixed fishing trap caught VFX visible at night (RUST-1136)
10 Years Ago
Removing music assets because Unity
10 Years Ago
Removing music prefab because Unity
10 Years Ago
Removing music code because Unity
10 Years Ago
Music system (again)
10 Years Ago
Tweaked ocean caustics animation
10 Years Ago
Merging from temporal-aa branch
10 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
10 Years Ago
save++ persistence++
10 Years Ago
Server compile fix
10 Years Ago
Temporary workaround for nonJitteredProjectionMatrix on b21 Removed custom motion vectors shader from temporal-aa folder
10 Years Ago
Missed delete shader
10 Years Ago
Prefab name lookup optimization
10 Years Ago
vm crossbow updates
10 Years Ago
Unity 5.4.0b25 (to see if it fixes build server crashing)
10 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
10 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
10 Years Ago
Fixed temporal-aa legacy opengl compilation errors
10 Years Ago
Fixed motion vector issues when tssaa is disabled
10 Years Ago
b25 speedtree shader update (won't break earlier versions)
10 Years Ago
Fixed player model state updating too often
10 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
10 Years Ago
10 Years Ago
Fixed NotImplementedException
10 Years Ago
Fixed a buttload of warnings
10 Years Ago
Fixed exception on stream.Position
10 Years Ago
Netgraph, disabled by default
10 Years Ago
Motion vector fix
10 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
10 Years Ago
Rocket LOS check improvement (RUST-1139)