branchrust_reboot/maincancel

35,121 Commits over 4,293 Days - 0.34cph!

10 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
10 Years Ago
Slight tweak for even more sharpness
10 Years Ago
Lerp fix, assuming it works without testing
10 Years Ago
fixed earning xp from eating your own food
10 Years Ago
protocol++
10 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
10 Years Ago
no double xp from breaking lootable objects
10 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
10 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
10 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
10 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
10 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
10 Years Ago
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10 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
10 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
10 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
10 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
10 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
10 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
10 Years Ago
crossbow reload anim length now matches ironsight start point
10 Years Ago
Console system to its own library
10 Years Ago
debug stuff for ownership
10 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
10 Years Ago
small water catcher tap collider
10 Years Ago
Fixed water fog dithering causing it to be ligher than it should
10 Years Ago
Fixed shader error for server build
10 Years Ago
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10 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
10 Years Ago
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10 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa
10 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
10 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
10 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
10 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
10 Years Ago
large furnace no longer placable in water
10 Years Ago
refined metal added to double toptier door cost
10 Years Ago
fixed flamer particle effects bouncing
10 Years Ago
added 3rd person aiming / throw animations for the rock and spears. fixed a bug with the IK hand holding for the bow / spear / rock weapons
10 Years Ago
loot nre fix
10 Years Ago
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10 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
10 Years Ago
Animal damage uses base protection again
10 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
10 Years Ago
Scene2Prefab monuments
10 Years Ago
another victimid fix
10 Years Ago
Fixed bald patch on wolf head dress
10 Years Ago
command to relock blueprints and refund all spent xp
10 Years Ago
renamed reset command to reseteverything shotgun bullet has much shorter raycast range
10 Years Ago
rename reoll method + help strings
10 Years Ago
Fixed protective armor absorbing damage from animal attacks