branchrust_reboot/maincancel

39,401 Commits over 4,566 Days - 0.36cph!

11 Years Ago
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
11 Years Ago
Added baked lighting to all player textures - materials should look way better in ambient light now. Tweaked the skin lookups + materials to compensate for the new textures.
11 Years Ago
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
11 Years Ago
Grass uses standard shading + specular / smoothness
11 Years Ago
Fixed overly bright sand footprints
11 Years Ago
Removed duplicate / unused footprint assets
11 Years Ago
Removed unused foliage shader from ancient times
11 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
11 Years Ago
Added server.idlekickmode Added server.idlekickadmins
11 Years Ago
Wood armour pants don't clip through other clothing items
11 Years Ago
Stripped deprecated tree optimization code
11 Years Ago
Light test (env refl occlusion)
11 Years Ago
Fixed local player sometimes holding multiple weapons Fixed double deploy warning
11 Years Ago
Fixed errors when running material_zoo scene
11 Years Ago
Material zoo nighttime parameters
11 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
11 Years Ago
Fixed map overlay not preventing mouse buttons when open
11 Years Ago
Missed
11 Years Ago
Men have manlier eyelashes eyelashes use standard shader
11 Years Ago
Light test 2 (env refl occlusion)
11 Years Ago
CraggyIsland updates
11 Years Ago
Material zoo AO apply method to post
11 Years Ago
Fixed missing FPS graph materials in standalone
11 Years Ago
Signs can be edited by the locker Signs can be unlocked by the locker Signs can always be unlocked/edited by admins
11 Years Ago
Updated phrases
11 Years Ago
Blueprint wipe
11 Years Ago
Blinking
11 Years Ago
Fixed player preview refl probe interfering with global reflections
11 Years Ago
Reduced clipping on bone armour pants
11 Years Ago
Fixed eye rigging
11 Years Ago
Missing FPS graph shaders in standalone
11 Years Ago
Fix for RUST-760
11 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
11 Years Ago
Scene2Prefab
11 Years Ago
Femalehead.02 uses correct lods
11 Years Ago
Fixed the normals I just broke
11 Years Ago
Player model eye flicker Player head faces the right direction, instead of 50% the right direction
11 Years Ago
Can enter codelock codes with keyboard Codelock dialog show as stars instead of the code
11 Years Ago
third person camera doesn't go through stuff
11 Years Ago
IdleTime reconnect fix
11 Years Ago
11 Years Ago
Don't allow spectating self (!)
11 Years Ago
Parented eyelids to eye bones
11 Years Ago
DOF: if looking at an entity with eyes, focus on them
11 Years Ago
Console System handles Vector3 properly
11 Years Ago
Thirdperson: - rotates around bones, locally - cambone var defines which child bone to rotate around - mwheelwheel zooms in and out - rmb + mwheel changes fov
11 Years Ago
Fixed stack overflow when ShouldNetworkTo'ing self
11 Years Ago
dof_blur, dof_aper now saved vars
11 Years Ago
Fixed upside down eyes
11 Years Ago
Thirdperson fixes