branchrust_reboot/maincancel

39,402 Commits over 4,566 Days - 0.36cph!

11 Years Ago
Thirdperson fixes
11 Years Ago
Eyelash skinning fix
11 Years Ago
Rock cull distance tweaks (RUST-626)
11 Years Ago
Reduced clipping on metal plate torso
11 Years Ago
Added warnings when trying to parent entity to itself Added warnings when trying to parent entity to its child Fixed C4 parenting to its own child
11 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
11 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
11 Years Ago
Removed steaminv.del outside of editor
11 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
11 Years Ago
Fixed knockers not censored in inventory menu
11 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
11 Years Ago
Candle Hat Fix
11 Years Ago
Fixed miner hat
11 Years Ago
Server compile fix
11 Years Ago
Players stand in player perf scene
11 Years Ago
More sensible thirdperson defaults
11 Years Ago
Added working player model prefab to playermodel scene
11 Years Ago
Slight animal count tweak
11 Years Ago
Fixed NRE in TerrainCollision
11 Years Ago
Changed light shadow mask clone texture format to R32F
11 Years Ago
Updated AO to latest
11 Years Ago
Eye fixes
11 Years Ago
Fixed some river segments failing to be added to the water map
11 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
11 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
11 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
11 Years Ago
Asset warmup test
11 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
11 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
11 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
11 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
11 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
11 Years Ago
Reapplied sky reflection hack to atmosphere shader
11 Years Ago
Make sure all in world ambience emitters are flagged as static
11 Years Ago
Extreme fog hides clouds
11 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
11 Years Ago
perf 5 displays frame time
11 Years Ago
Fixed options opening with wrong tab selected
11 Years Ago
AmbienceManager update tweaks
11 Years Ago
Driftwood no longer spawns on rocks
11 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
11 Years Ago
merge into main protocol++
11 Years Ago
oops
11 Years Ago
compile fixes
11 Years Ago
loot tables + manifest + item costs (bucket/barrel)
11 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
11 Years Ago
Fixed compilation warning
11 Years Ago
waterbucket disconnect fix
11 Years Ago
Increased client per-frame message processing time
11 Years Ago
Compile fix