33,182 Commits over 4,109 Days - 0.34cph!
Removed some deprecated scripts
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
vending machine rotate exploit fix
Fixed passing loot through walls using research table exploit
Added prefab list asset for world SDK
FileSystem rewrite for Rust.World
▌▆▄▉▋ ▊▅▅█▊▇▄▋▅▇.▋▆▊▉▇▉▍ ▄▅▆██▇ ▄▅▊▋▉▇█▉▋▆ ▅█▊▆▆▋▋
SocketMod_AreaCheck tweaks for Alistair
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
Fixed small signs breaking when upgrading / rotating wall
Small signs can be placed on shelves
merge from procmap_puzzles_polish
more fixes for wooden sign placement
New skin cache version (force-refresh normal maps)
old book materials and textures + 4 pile variations.
individual book prefabs. no lods, 100 triangles and under for each.
Research table looting exploit fix (attempt two)
Can place storage boxes under research table again
Merging global fixes from bandit_town
Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
▉▌▄▌▇▅ ▍█ ▆▄▅▆▊▍▆ ▍▇▆ ▆▆▉▊▍
c4 updates merge from New c4 branch
Prefab stuff for Rust.World
buckle up - merge into main
watchtower deployable
teamui fix
Fixed NRE in scene-view camera components (editor-only)
hide accept team panel when accepted
more NRE fixes
clear pending team if acceptance fails
watch tower is researchable
watchtower cost increased
75 scrap to research watchtower
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for