branchrust_reboot/maincancel

39,445 Commits over 4,566 Days - 0.36cph!

10 Years Ago
Fixed global aniso not set with default cfg/convar
10 Years Ago
fix for viewmodel clipping when FOV is changed
10 Years Ago
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10 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
10 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
10 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
10 Years Ago
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10 Years Ago
Mesh building optimizations
10 Years Ago
Foliage test
10 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
10 Years Ago
Foliage batching cells are as big as the old grass cells
10 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
10 Years Ago
revolver world model re-creation
10 Years Ago
Added player and npc ragdoll culling
10 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
10 Years Ago
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10 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
10 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
10 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
10 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
10 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
10 Years Ago
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10 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
10 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
10 Years Ago
more fov
10 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
10 Years Ago
fixed binocular craft time item approval item icons
10 Years Ago
Skins are no longer marketable while they're in the item store
10 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
10 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
10 Years Ago
Subtracting 19807
10 Years Ago
cooked pork icon is darker
10 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
10 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
10 Years Ago
reverted viewmodel FOV changes
10 Years Ago
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10 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
10 Years Ago
tweaked binocular 3rd person positioning
10 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
10 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
10 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
10 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
10 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
10 Years Ago
Merge from invoke_handler
10 Years Ago
holosight worldmodel lod updates
10 Years Ago
lasersight world model lod updates
10 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
10 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
10 Years Ago
Profiler cleanup
10 Years Ago
Muzzleboost world model lod updates