branchrust_reboot/maincancel

39,445 Commits over 4,566 Days - 0.36cph!

10 Years Ago
Another ArgumentOutOfRangeException
10 Years Ago
Merged occluder optimizations
10 Years Ago
Group profiler by entity name in GroupDestroy
10 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
10 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
10 Years Ago
Invoke optimizations
10 Years Ago
Muzzlebrake world model lod updates
10 Years Ago
Small scope world model lod updates
10 Years Ago
Silencer world model lod updates
10 Years Ago
fixed plants not growing fixed plant color scale not being applied
10 Years Ago
Enabled occlusion culling on dx9 and glcore
10 Years Ago
fixed purple textures on stone hatchet projectile
10 Years Ago
simple scope balance + implementation
10 Years Ago
skin approval + icons
10 Years Ago
Added pooling support to loot containers and collectables
10 Years Ago
Updated Wooden Armour
10 Years Ago
Wooden Armour uses correct icon
10 Years Ago
Skinning tweaks
10 Years Ago
Fixed visibility check for local occludees per entity
10 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
10 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
10 Years Ago
New skins
10 Years Ago
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10 Years Ago
searchlight phrases manifest protocol++
10 Years Ago
Improved closest cascade resolution when using two cascades
10 Years Ago
Disabled culling on d3d9
10 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
10 Years Ago
searchlight fixes/balance/visual improvements
10 Years Ago
lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
10 Years Ago
rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
10 Years Ago
thompson viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
10 Years Ago
semi_auto pistol viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
10 Years Ago
binocular viewmodel tweaks ( fixed the weird wrist pose )
10 Years Ago
mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
10 Years Ago
pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
10 Years Ago
Merged from prerelease
10 Years Ago
Fixed server browser list scrollbar
10 Years Ago
Manifest
10 Years Ago
Network++
10 Years Ago
EAC update
10 Years Ago
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
10 Years Ago
Touching build icons
10 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
10 Years Ago
Fixed some warnings
10 Years Ago
Optimized sound / particle parent disconnects
10 Years Ago
10 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
10 Years Ago
Stripped a missing camera component from some nested cameras
10 Years Ago
Stripped a missing script from UI scene (console input field)
10 Years Ago
Simple sight world model lod updates