branchrust_reboot/maincancel

39,447 Commits over 4,566 Days - 0.36cph!

10 Years Ago
Fixed RustBuilder not building all all platforms as debug build
10 Years Ago
Added OpenGL core to Windows (for asset bundles)
10 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
10 Years Ago
Meta files
10 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
10 Years Ago
Resizing every speedtree without care or consideration
10 Years Ago
Animal attacks show hud damage indicator
10 Years Ago
Bear feet on the ground
10 Years Ago
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
10 Years Ago
Updated main camera effect assignments
10 Years Ago
Fixed scene view display when skybox is enabled
10 Years Ago
Changed InvokeHandler times from AoS to SoA (performance)
10 Years Ago
10 Years Ago
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
10 Years Ago
Subtracted 20051 and 20052 temporarily
10 Years Ago
skin approval + broken icons
10 Years Ago
Reapplied main camera effect connections
10 Years Ago
Disabled allow MSAA on main camera
10 Years Ago
Updated SSAO + fixed OnPostRender error
10 Years Ago
Reapplied packed hdr and tweaked tier settings
10 Years Ago
skin approval + icons fixed missing hatchet
10 Years Ago
Cleanup in ssao Small water reflection optimization (bw++, all platforms)
10 Years Ago
skin pricing
10 Years Ago
Skins
10 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
10 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
10 Years Ago
Massively improved InvokeHandler hashing
10 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
10 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
10 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
10 Years Ago
Removed this. from all invokes as they're no longer extension methods
10 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
10 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
10 Years Ago
beancan / f1 grenade viewmodel tweaks
10 Years Ago
flamethrower + bolt rifle viewmodel tweaks
10 Years Ago
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10 Years Ago
hammer / salvaged hammer viewmodel tweaks
10 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
10 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
10 Years Ago
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10 Years Ago
m249 viewmodel tweaks
10 Years Ago
python revolver / cleaver / hacksaw viewmodel tweaks
10 Years Ago
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10 Years Ago
Better / fixed pooling for GetVisibleFrom
10 Years Ago
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
10 Years Ago
Fixed spinner wheel skinnablility
10 Years Ago
T2 Furnace deeper foundations
10 Years Ago
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
10 Years Ago
Fixed options menu dropdowns (by making them not dropdowns)
10 Years Ago
Ai should not walk through barricades