128,947 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Can equip mods by dropping onto weapon icon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merging holosight branch into main
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Canyon progress
Added two big sewer rooms
 
                
                
                
                
                
             
         
        
            
            
            
                
                better mesh particle materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                More Canyon work, big sewer rooms collision work
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Survey_crater_oil now has Bubblin' crude.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from unity5.2.0f3_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved torch.viewmodel FX's exactly 35.3859%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pieshape  converting to OnPopulateMesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
 
                
                
                
                
                
             
         
        
            
            
            
                
                No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched)
Fixed ReverbZoneTrigger LODing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased LOD grid cell size some more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing reverb zone collider reference on satellite dish prefab
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should fix the player getting stuck in wounded state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing reverb zone trigger references on SavasIsland
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed standalone-only compile issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Weapon attachments lose condition