128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                weakspot implementation v1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                more decal changes and Torch VM smoke tweak.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                A bunch of extra gunshot sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                AnimationEvents can play sounds directly
Player gear/clothing movement sound files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bullet impact decals abound.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
 
                
                
                
                
                
             
         
        
            
            
            
                
                balanced heli loot
added crashsite
balanced movement
added death state
lightex has optional offset
bunch of stuff I can't remember
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                helicopter actually leaves now
removed debug.log calls
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                increased sizes of weakpoints on helicopter
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reduced heli bullet damage
slightly reduced orbit height
 
                
                
                
                
                
             
         
        
            
            
            
                
                added heli convars for machineguns
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Airdrops avoid powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential thread related crash
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mesh batching verbosity has 2 modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only editor-refresh deferred decals if not in play mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added attack helicopter to Savas and Hapis.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
 
                
                
                
                
                
             
         
        
            
            
            
                
                completely nerfed the torch
 
                
                
                
                
                
             
         
        
            
            
            
                
                All speedtrees to Asset Gallery.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper fixed bone warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 4 missing bush prefabs (cc Petur)
Bushes add prefabs to terrain, not STM files
 
                
                
                
                
                
             
         
        
            
            
            
                
                TreeMesh warns if STM file is referenced directly
Replaced Hollywood-Juniper-1 STM reference with prefab reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some slightly less insane lod distances on trees - we hope.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NREs on server shutdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bushes that got reverted. Some billboard textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of collision adjustments on gates/walls