128,627 Commits over 4,140 Days - 1.29cph!
Skinnables replaced ItemType
removed Ik targets from Double shotgun entity
Better FindMissingScripts / FindInvalidColliders
Removed SteamInventory debug
Tweaked physics.steps / physics.minsteps valid range
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Added Tools/Find/Convex Colliders
Added Tools/Find/Trigger Colliders
Added spawn.respawn_groups and spawn.respawn_populations convars
Initial spawn also checks convars
Junkpile prevent_building colliders are no longer marked as triggers
Barrel mesh colliders are no longer marked as convex
Player and animal colliders are no longer marked as triggers
Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled
Added missing physic materials to crate prefabs
Added missing physic materials to junkpile_d washing machines
metal chestplate skinning tweaks
Combat log includes unique ID of attacker and target
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Fixed convar text output somtimes being odd
Fixed messed up ground collider on harbor 1 and harbor 2
Data export command supports water map
cleaver does slightly more damage and has a higher attack radius (on par with mace)
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
Added world.cache convar (default true)
fixed bounds on plants
dead plants stick around longer and can be hacked down
each clone attempt loses 10% genetics
no more minor damage when fully protected from radiation (radsuit)
Include monuments in prefab warmup (does this break everything?)
Salvaged icepick optimisation
Harbor_2 overgrowth dressing end
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped vertex painter components from harbor scenes because they're horrendous
Removed clientinfo attribute
Salvaged sword optimisation
Include active colliders in dump