reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

9 Years Ago
Skinnables replaced ItemType
9 Years Ago
Thompson optimisation
9 Years Ago
eoka skinnable
9 Years Ago
removed Ik targets from Double shotgun entity
9 Years Ago
Better FindMissingScripts / FindInvalidColliders
9 Years Ago
Removed SteamInventory debug
9 Years Ago
Tweaked physics.steps / physics.minsteps valid range
9 Years Ago
Physics crash test
9 Years Ago
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
9 Years Ago
Added Tools/Find/Convex Colliders
9 Years Ago
Added Tools/Find/Trigger Colliders
9 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
9 Years Ago
Initial spawn also checks convars
9 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
9 Years Ago
Barrel mesh colliders are no longer marked as convex
9 Years Ago
Player and animal colliders are no longer marked as triggers
9 Years Ago
Fixed pumpkin helmet getting culled too early Fixed poncho material Censorship cubes are culled
9 Years Ago
Added missing physic materials to crate prefabs
9 Years Ago
Added missing physic materials to junkpile_d washing machines
9 Years Ago
metal chestplate skinning tweaks
9 Years Ago
Combat log includes unique ID of attacker and target
9 Years Ago
▋▅█▇▉█▄ ▇▉▅▌ (▇▊▌▅▉▇▇▅▄ ▄▊▅▇▍▄▌▉▍▉)
9 Years Ago
Fixed convar text output somtimes being odd
9 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
9 Years Ago
Data export command supports water map
9 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
9 Years Ago
Fixed echo Analytics
9 Years Ago
Checksum tweaks
9 Years Ago
9 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
9 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
9 Years Ago
Added world.cache convar (default true)
9 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
no more minor damage when fully protected from radiation (radsuit)
9 Years Ago
Include monuments in prefab warmup (does this break everything?)
9 Years Ago
ProjectVersion.txt
9 Years Ago
Salvaged icepick optimisation
9 Years Ago
Icepick entity updates
9 Years Ago
Harbor_2 overgrowth dressing end
9 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
9 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
9 Years Ago
Cleanup analytics code
9 Years Ago
9 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
9 Years Ago
9 Years Ago
Removed clientinfo attribute
9 Years Ago
Salvaged sword optimisation
9 Years Ago
Include active colliders in dump