127,955 Commits over 4,109 Days - 1.30cph!
Disabled dynamic batching (experiment)
Stripped old grass system
Stripped TreePerfTest stuff
Stripped BehaveAsset icon
Stripped old grass assets
Stripped some unused nature assets that have been replaced by newer assets
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
Adjusted some memory pool buffer sizes
Supermarket cash register
Packer tools support for 48 and 64 bpp
Fixed imageutil savetexture swizzling
Fixed compile warnings
Downscaled heavy plate jacket and pants
gas_station update
gas pump LODs/COLs/ Textures and prefab
Downscaled wood armor and roadsign vest
Downscaled hazmat mask textures
Packed hazmat suit materials
Supermarket final tweaks and polish
Merge from weekend_branch
Supermarket loot spawn tweaks
Minor tweaks to texture usage report tool
Packed another few dozen materials
Closing potential sources of NRE in occludees
removed boxes and cones that would get the bradley stuck
adjusted props to slightly funnel the bradley in hard to navigate areas
preliminary engagement path work - don't allow bradley to turn in straightaways
Added scattering/fog support to new explosion shaders
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
Clamp npcs to the ground as we are traversing a navmesh link.
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
further adjusted some launch site props
tagged certain launch site path nodes as 'straightaways'
bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
Geiger World model, prefab, mats, textures etc
fixed NRE when "spawn bradleyapc" command is used
updated helicopter explosion debris to not be large untextured brown sticks
updated helicopter damage effect to not be large untextured brown sticks
helicopter gun muzzle flashes now aim towards target instead of always aiming straight up
updated helicopter explosion fireballs
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
toilet furniture LODs/COLs/Prefabs & textures
gas station level update
Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
gas_station polish & bug fixing
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
servergibs have proper mass
oilfireballs sort particles properly (oldest first)