193,981 Commits over 4,079 Days - 1.98cph!
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Committing so I can merge.
Merge branch 'master' of arcade into net-lidgren
Inputs are now sampled during a FixedUpdate().
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
* Don't allow players to download banned addons via WorkshopDL
* GitSync
- Fixed a crash issue with SetNWString
- Added Entity:SetNWVar, Entity:GetNWVar, SetGlobalVar and GetGlobalVar back
- Removed type checking for Entity:SetNW*, Entity:GetNW*, SetGlobal* and GetGlobal* (enjoy your terrible programming practices again... for now)
fix for viewpunch NRE (maybe?)
Fixed skin guide being invisible
Added map size/seed to server tags
Spectate optionally takes a target string - partial username or steamid
Undone tom's invisible player patch
improved the 3rd person animations for hatchet (idle / jog / run)
Conditional mesh work ~~ wood skin
Working on allowing input sampling during fixed updates.
Added a parser which will be used to test some pro gen stuff.
Clearing list of effect on scene change