useroctocancel
reporust_rebootcancel

1,009 Commits over 457 Days - 0.09cph!

1 Year Ago
Fix chainsaw viewmodel fx not showing up
1 Year Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
1 Year Ago
merge from cannon_water_fixes
1 Year Ago
FIx cannon water factor override only existing on clients
1 Year Ago
Fix shooting/reloading cannons under water
1 Year Ago
Add playerboat.sink
1 Year Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
1 Year Ago
Revert yaw clamp on cannons
1 Year Ago
Fix cannons letting you breathe under water
1 Year Ago
merge from misc_fixes
1 Year Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
1 Year Ago
merge from naval_update
1 Year Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
1 Year Ago
▋ ▆▅▉██▅█▊ ▇▍▆▅▉█ ▅█▋▄
1 Year Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
1 Year Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
1 Year Ago
Add projectile info for cannonballs
1 Year Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
1 Year Ago
▇ ▇▍▍▋▅▋ ▌▍▄▉▅▆▌▌▄▉█▌▅▅▋
1 Year Ago
Draw general editor prefs in Rust Editor
1 Year Ago
merge disable_deepsea_pref
1 Year Ago
Add "DisableDeepSea" pref to editor prefs
1 Year Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
1 Year Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
1 Year Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
1 Year Ago
Fix crash when changing mesh quality levels near a ghost ship
1 Year Ago
Fix scientists moonwalking on ghost ships
1 Year Ago
Fix InfoZone NRE from scientists on ghostships
1 Year Ago
merge npc parenting to naval update.
1 Year Ago
merge back cannon and player animator fixes to naval_update
1 Year Ago
Embed playable graph tooling
1 Year Ago
Reset base animator layer weight whenever we're not playing one shots.
1 Year Ago
Add server convar to allow mounting the cannons outside of boats
1 Year Ago
Revert cannon prefab to before it exploded
1 Year Ago
Add parenting to NPCSpawner and set it up for ghostships
1 Year Ago
Fix scientists walking through the container on ghostship_d
1 Year Ago
Fix player model playable graph NRE on other players.
1 Year Ago
push up 2nd half of the asset
1 Year Ago
Push up new meshing asset with source
1 Year Ago
Remove old meshing asset
1 Year Ago
Fix buried items error when loading a save file
1 Year Ago
merge from more_cannon_fixes
1 Year Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
1 Year Ago
merge from more_cannon_fixes to naval_update
1 Year Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
1 Year Ago
Limit cannon deploying only to construction
1 Year Ago
merge from cannon_animation
1 Year Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
1 Year Ago
merge from naval_update
1 Year Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.