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1,009 Commits over 457 Days - 0.09cph!

11 Months Ago
Add validation between lighting the fuse and firing the cannon.
11 Months Ago
merge from islands to naval
11 Months Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
11 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
11 Months Ago
Regenerate tropical 4 chunked terrain mesh
11 Months Ago
Fix tropical3 LOD folders
11 Months Ago
Regenerate tropical 3 chunked terrain mesh
11 Months Ago
Regenerate tropical 2 chunked terrain mesh
11 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
11 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
11 Months Ago
merge from cannon_improvements
11 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
11 Months Ago
merge from naval_update
11 Months Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
12 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
12 Months Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
12 Months Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
12 Months Ago
Implement fuse for cannon firing
12 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
12 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
12 Months Ago
Fix bot_exec no longer working in builds
12 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
12 Months Ago
Fix bot_exec commands in builds
12 Months Ago
Tweak cannon ball velocity/gravity.
12 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
12 Months Ago
merge from bot_exec
12 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
12 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
1 Year Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
1 Year Ago
Remove leftover debugging logs and restore debug commented out code.
1 Year Ago
merge fix_tab_issues
1 Year Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
1 Year Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
1 Year Ago
Fix compile error
1 Year Ago
merge from multiline_console
1 Year Ago
Fix unintended new lines after auto completing commands.
1 Year Ago
Null check playable graph when setting animator controller
1 Year Ago
merge from playable_fixes
1 Year Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
1 Year Ago
Fix playable graph IK issues
1 Year Ago
Re-route setting animator states to playable animation controller
1 Year Ago
merge from playable_fixes
1 Year Ago
merge from cannon_animation_fixes
1 Year Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
1 Year Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
1 Year Ago
Re trigger animator to fix issues with mounting helis.
1 Year Ago
Destroy graphs on disable and recreate them
1 Year Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
1 Year Ago
Fix hit particles not rendering
1 Year Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues