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912 Commits over 396 Days - 0.10cph!

11 Months Ago
Push up new meshing asset with source
11 Months Ago
Remove old meshing asset
11 Months Ago
Fix buried items error when loading a save file
11 Months Ago
merge from more_cannon_fixes
11 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
11 Months Ago
merge from more_cannon_fixes to naval_update
11 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
11 Months Ago
Limit cannon deploying only to construction
11 Months Ago
merge from cannon_animation
11 Months Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
11 Months Ago
merge from naval_update
11 Months Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
11 Months Ago
merge fix_invisible_nametags to main
11 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
11 Months Ago
Fix cannon rotation being independent of the boat when turning.
11 Months Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
11 Months Ago
Fix wrong gibs on cannon
11 Months Ago
merge tropical1_prefab to deep_sea
11 Months Ago
Setup s2p for tropical1, bake the prefab
11 Months Ago
Bake terrain mesh with LODs for tropical_1
11 Months Ago
merge terrain to mesh utility into deep_sea
11 Months Ago
Implement cannon reloading animations
11 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
11 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
11 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
11 Months Ago
merge from deployable_cannon
11 Months Ago
merge from deployable_cannon
11 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
11 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
11 Months Ago
Sync mounted player references to clients
11 Months Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
11 Months Ago
merge ghostship_npcs to naval_update
11 Months Ago
Setup enemy spawners for all ghost ship variants
11 Months Ago
Setup navigation for all ghostship variants
11 Months Ago
Setup new cannon models
11 Months Ago
merge from deployable_cannon
11 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
11 Months Ago
merge from main
11 Months Ago
Fix cannons using the wrong dismount points when on a boat
11 Months Ago
merge to naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Fix up dismount points on cannons and cannonball LODs
11 Months Ago
merge queryvisoptimization_bugs to main
11 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
11 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
11 Months Ago
merge cherry_pick_iteration_speed to main
11 Months Ago
Cherry pick interation speed prefs
11 Months Ago
merge iteration_time_improvements to naval_update
11 Months Ago
Disable deep sea in playground
11 Months Ago
Add settings on Editor Preferences to speed up entering playmode