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912 Commits over 396 Days - 0.10cph!

10 Months Ago
Null check playable graph when setting animator controller
10 Months Ago
merge from playable_fixes
10 Months Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
10 Months Ago
Fix playable graph IK issues
10 Months Ago
Re-route setting animator states to playable animation controller
10 Months Ago
merge from playable_fixes
10 Months Ago
merge from cannon_animation_fixes
10 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
10 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
10 Months Ago
Re trigger animator to fix issues with mounting helis.
10 Months Ago
Destroy graphs on disable and recreate them
10 Months Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
10 Months Ago
Fix hit particles not rendering
10 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
10 Months Ago
Fix chainsaw viewmodel fx not showing up
10 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
10 Months Ago
merge from cannon_water_fixes
10 Months Ago
FIx cannon water factor override only existing on clients
10 Months Ago
Fix shooting/reloading cannons under water
10 Months Ago
Add playerboat.sink
10 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
10 Months Ago
Revert yaw clamp on cannons
10 Months Ago
Fix cannons letting you breathe under water
10 Months Ago
merge from misc_fixes
10 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
10 Months Ago
merge from naval_update
10 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
10 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
10 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
10 Months Ago
Add projectile info for cannonballs
10 Months Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
10 Months Ago
Draw general editor prefs in Rust Editor
10 Months Ago
merge disable_deepsea_pref
10 Months Ago
Add "DisableDeepSea" pref to editor prefs
10 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
10 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
11 Months Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
11 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
11 Months Ago
Fix scientists moonwalking on ghost ships
11 Months Ago
Fix InfoZone NRE from scientists on ghostships
11 Months Ago
merge npc parenting to naval update.
11 Months Ago
merge back cannon and player animator fixes to naval_update
11 Months Ago
Embed playable graph tooling
11 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
11 Months Ago
Add server convar to allow mounting the cannons outside of boats
11 Months Ago
Revert cannon prefab to before it exploded
11 Months Ago
Add parenting to NPCSpawner and set it up for ghostships
11 Months Ago
Fix scientists walking through the container on ghostship_d
11 Months Ago
Fix player model playable graph NRE on other players.
11 Months Ago
push up 2nd half of the asset