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741 Commits over 365 Days - 0.08cph!

10 Months Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
10 Months Ago
merge fix_worldsize_skipdomainreload to main
10 Months Ago
Fix skip domain reload breaking world size in procedural maps.
10 Months Ago
fix_tree_marker_color_ui
10 Months Ago
Fix tree marker color selector
10 Months Ago
merge nvg_fix to main
10 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
10 Months Ago
merge glass_fix_resourcerefs to main
10 Months Ago
Update related monument prefabs
10 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
10 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
10 Months Ago
merge fix_invoke_handler_errors to main
10 Months Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
10 Months Ago
merge fix_hp_post_restart to main
10 Months Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
10 Months Ago
merge glass_fix_resourcerefs to main
10 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
10 Months Ago
merge fix_static_respawn_areas to main
10 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
10 Months Ago
merge compile error fixes to naval update
10 Months Ago
Disable more burst attributes for place entities offshore
10 Months Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
10 Months Ago
merge from fix_burst_compiler_errors to naval_update
10 Months Ago
Move GenerateSpawnPoints job to its own file.
10 Months Ago
merge /main/glass_fix_resourcerefs to main
10 Months Ago
update from main
10 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
10 Months Ago
merge from buried_item_null_checks
10 Months Ago
Add null checks for buried item creation.
10 Months Ago
merge static field reset code gen improvements back to main.
10 Months Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
11 Months Ago
merge query vis job runner NRE fix to main
11 Months Ago
Fix NRE in query vis job runner.
11 Months Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
11 Months Ago
merge from ghostship again
11 Months Ago
merge hardcore_commands to main
11 Months Ago
Add pooling to ghost ships
11 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
11 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
11 Months Ago
Ignore glass in query vis jobs
11 Months Ago
Return spans for sleeping bags.
11 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
11 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
11 Months Ago
merge from naval_update
11 Months Ago
Leftover demo UI changes from hackweek
11 Months Ago
Add camera splines
11 Months Ago
Use seconds instead of ms for demo time now that we're using doubles.
11 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
11 Months Ago
update from main
11 Months Ago
Fix query vis job runner not ignoring terrain holes.