useroctocancel

756 Commits over 365 Days - 0.09cph!

10 Months Ago
Add multiline support to dev console
10 Months Ago
Don't load inventory inside container corpse, we already load it in base.
10 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
10 Months Ago
Move player visibility position back to the head bone
10 Months Ago
Fix being able to see nametags through water.
10 Months Ago
Add culling based on distance
10 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
10 Months Ago
Optimise laser beams by moving them to jobs
10 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
10 Months Ago
Fix update queue gc allocations
10 Months Ago
Cherry pick flashlight optimizations
10 Months Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
11 Months Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
11 Months Ago
merge improve_mixingtable_drop_visibility to main
11 Months Ago
merge fix_torch_underwater to main
11 Months Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
11 Months Ago
merge fix_worldsize_skipdomainreload to main
11 Months Ago
Fix skip domain reload breaking world size in procedural maps.
11 Months Ago
fix_tree_marker_color_ui
11 Months Ago
Fix tree marker color selector
11 Months Ago
merge nvg_fix to main
11 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
11 Months Ago
merge glass_fix_resourcerefs to main
11 Months Ago
Update related monument prefabs
11 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
11 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
11 Months Ago
merge fix_invoke_handler_errors to main
11 Months Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
11 Months Ago
merge fix_hp_post_restart to main
11 Months Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
11 Months Ago
merge glass_fix_resourcerefs to main
11 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
11 Months Ago
merge fix_static_respawn_areas to main
11 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
11 Months Ago
merge compile error fixes to naval update
11 Months Ago
Disable more burst attributes for place entities offshore
11 Months Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
11 Months Ago
merge from fix_burst_compiler_errors to naval_update
11 Months Ago
Move GenerateSpawnPoints job to its own file.
11 Months Ago
merge /main/glass_fix_resourcerefs to main
11 Months Ago
update from main
11 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
11 Months Ago
merge from buried_item_null_checks
11 Months Ago
Add null checks for buried item creation.
11 Months Ago
merge static field reset code gen improvements back to main.
11 Months Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
11 Months Ago
merge query vis job runner NRE fix to main
11 Months Ago
Fix NRE in query vis job runner.
11 Months Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
11 Months Ago
merge from ghostship again