useroctocancel

658 Commits over 304 Days - 0.09cph!

10 Months Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
10 Months Ago
update from main
10 Months Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
10 Months Ago
Fix ownership share with buried weapons
10 Months Ago
Set client entities internal value instead of resetting the hidden value itself
10 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
10 Months Ago
Fix conbutton states not getting reset.
10 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
10 Months Ago
merge from dev
10 Months Ago
merge from main
10 Months Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
10 Months Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
10 Months Ago
Fix client compile error
10 Months Ago
Handle static array constructors, skip convars when resetting static fields.
10 Months Ago
update from main
10 Months Ago
Network max health, add debug.setmaxhealth convar.
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
10 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
10 Months Ago
Setup ghost ship entity
10 Months Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
10 Months Ago
merge from main
10 Months Ago
Enable burying on seasonal weapons
10 Months Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
10 Months Ago
Enable burying on a set of weapons
10 Months Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
10 Months Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
10 Months Ago
merge from main
10 Months Ago
Dispose of native arrays at the end of query vis job.
10 Months Ago
Implement being able to find previously dropped items by using the metal detector.
10 Months Ago
Add min/max value descriptions to NBZ cvars.
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from /main/nametag_clipping_fix
10 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
10 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
10 Months Ago
merge from nametag_clipping_fix
10 Months Ago
Move useJobs into client code
10 Months Ago
Make new no buiid zone shader more transparent.
10 Months Ago
merge from main
10 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
10 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
10 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
10 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
10 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.