useroctocancel

928 Commits over 396 Days - 0.10cph!

10 Months Ago
Fix bot_exec no longer working in builds
10 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
10 Months Ago
Fix bot_exec commands in builds
10 Months Ago
Tweak cannon ball velocity/gravity.
10 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
10 Months Ago
merge from bot_exec
10 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
10 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
10 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
10 Months Ago
Remove leftover debugging logs and restore debug commented out code.
10 Months Ago
merge fix_tab_issues
10 Months Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
10 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
10 Months Ago
Fix compile error
10 Months Ago
merge from multiline_console
10 Months Ago
Fix unintended new lines after auto completing commands.
10 Months Ago
Null check playable graph when setting animator controller
10 Months Ago
merge from playable_fixes
10 Months Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
10 Months Ago
Fix playable graph IK issues
10 Months Ago
Re-route setting animator states to playable animation controller
10 Months Ago
merge from playable_fixes
10 Months Ago
merge from cannon_animation_fixes
10 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
10 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
10 Months Ago
Re trigger animator to fix issues with mounting helis.
10 Months Ago
Destroy graphs on disable and recreate them
10 Months Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
10 Months Ago
Fix hit particles not rendering
10 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
10 Months Ago
Fix chainsaw viewmodel fx not showing up
10 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
10 Months Ago
merge from cannon_water_fixes
10 Months Ago
FIx cannon water factor override only existing on clients
10 Months Ago
Fix shooting/reloading cannons under water
10 Months Ago
Add playerboat.sink
11 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
11 Months Ago
Revert yaw clamp on cannons
11 Months Ago
Fix cannons letting you breathe under water
11 Months Ago
merge from misc_fixes
11 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
11 Months Ago
merge from naval_update
11 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
11 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
11 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
11 Months Ago
Add projectile info for cannonballs
11 Months Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
11 Months Ago
Draw general editor prefs in Rust Editor
11 Months Ago
merge disable_deepsea_pref
11 Months Ago
Add "DisableDeepSea" pref to editor prefs