useroctocancel

756 Commits over 365 Days - 0.09cph!

9 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
9 Months Ago
Limit cannon deploying only to construction
10 Months Ago
merge from cannon_animation
10 Months Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
10 Months Ago
merge from naval_update
10 Months Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
10 Months Ago
merge fix_invisible_nametags to main
10 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
10 Months Ago
Fix cannon rotation being independent of the boat when turning.
10 Months Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
10 Months Ago
Fix wrong gibs on cannon
10 Months Ago
merge tropical1_prefab to deep_sea
10 Months Ago
Setup s2p for tropical1, bake the prefab
10 Months Ago
Bake terrain mesh with LODs for tropical_1
10 Months Ago
merge terrain to mesh utility into deep_sea
10 Months Ago
Implement cannon reloading animations
10 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
10 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
10 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
10 Months Ago
merge from deployable_cannon
10 Months Ago
merge from deployable_cannon
10 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
10 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
10 Months Ago
Sync mounted player references to clients
10 Months Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
10 Months Ago
merge ghostship_npcs to naval_update
10 Months Ago
Setup enemy spawners for all ghost ship variants
10 Months Ago
Setup navigation for all ghostship variants
10 Months Ago
Setup new cannon models
10 Months Ago
merge from deployable_cannon
10 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
10 Months Ago
merge from main
10 Months Ago
Fix cannons using the wrong dismount points when on a boat
10 Months Ago
merge to naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Fix up dismount points on cannons and cannonball LODs
10 Months Ago
merge queryvisoptimization_bugs to main
10 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
10 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
10 Months Ago
merge cherry_pick_iteration_speed to main
10 Months Ago
Cherry pick interation speed prefs
10 Months Ago
merge iteration_time_improvements to naval_update
10 Months Ago
Disable deep sea in playground
10 Months Ago
Add settings on Editor Preferences to speed up entering playmode
10 Months Ago
merge cannon_code to naval_update
10 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
10 Months Ago
merge new cannonball model into cannon_code
10 Months Ago
Fix cannon ammo staying active after firing
10 Months Ago
merge from naval_update
10 Months Ago
merge from main