useroctocancel

756 Commits over 365 Days - 0.09cph!

10 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
10 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
10 Months Ago
merge from deployable_cannon
10 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
10 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
10 Months Ago
merge from naval_update
10 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
10 Months Ago
cherry pick query vis optimizations
10 Months Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
10 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
10 Months Ago
merge naval_update to cannon_code
10 Months Ago
Fix mouse aiming with the cannon
10 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
10 Months Ago
merge client_io_standalone_lines to naval_update
10 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
10 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
10 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
10 Months Ago
merge strip_ghostship_renderbatch to naval_update
10 Months Ago
Strip renderer batch components from ghost ships
10 Months Ago
merge dynamic_environment_volumes to naval_update
10 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
10 Months Ago
merge ghost ship variants to naval_update
10 Months Ago
Add ghostship variants to deep sea manager spawning
10 Months Ago
null check for RendererLOD.CanCollapse
10 Months Ago
merge to naval_update
10 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
10 Months Ago
Disable global broadcast on all ghost ship variants
10 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
10 Months Ago
Add ghostship B/C/D variants
10 Months Ago
merge ghostship_timeouts to naval_update
10 Months Ago
Fix compile error with timeout overrides
10 Months Ago
merge from naval_update
10 Months Ago
merge dynamic_environment_volumes to naval_update
10 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
10 Months Ago
merge ghostship_timeouts fix to naval_update
10 Months Ago
Disable timeouts on ghost ships
10 Months Ago
Make ghost ship environment volumes dynamic
10 Months Ago
merge ghost_ship_bugfixes to naval_update
10 Months Ago
Remove decals from server ghostship prefab
10 Months Ago
Replace all ghost ship line IO entities with static wires
10 Months Ago
merge ghostship_bug_fixes to naval_update
10 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
10 Months Ago
Add another pref for disabling the companion server
10 Months Ago
Lower yaw/pitch clamps on the cannon
10 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
10 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
10 Months Ago
merge main into naval_update again
10 Months Ago
subtract flashlight beam optimizations
10 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
10 Months Ago
Add multi command execution to console UI + multi line autocompletion.