239,314 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added maya source file
10 Years Ago
tweaked skinning
10 Years Ago
Simplyfying Inventory slots (got rid of redundant inventory icon)
10 Years Ago
Load contents too
10 Years Ago
Adding proto buffers
10 Years Ago
adding meta file for Pressure Chamber
10 Years Ago
removed textures folder as texture files will be placed within the same folder as the models.
10 Years Ago
Added initial bear trap animations & created clips ( in meta file)
10 Years Ago
Added inital file structure to rust_art
10 Years Ago
Root dir
10 Years Ago
Cleaning up. Fire is working, complete.
10 Years Ago
added new game PRESSURE CHAMBER
10 Years Ago
Added fuel, flags, modules Campfire now functions properly !
10 Years Ago
'burnable' in item reversavle conditions new condition: chance new condition: hasfuel item event: burnt - called when item is turned to charcoal removed IsOff - because IsOn is reversable Item HasFuel - temporary until we have different fuels
10 Years Ago
Added generic item variables, health, cooked, spoiled for events, or whatever to use Changed Cycle to ServerCycle - to be clear what it is, where it should be run Events now cycle on the server ItemContainers now have a temperature - owner object should maintain it Added Action Replace Added Item Conditional Temperature Added Item Event Manipulate - to change variables Deleted DeployedInventoryItem - redundant
10 Years Ago
Cleaner holstering
10 Years Ago
View Contents action
10 Years Ago
Added event conditionals
10 Years Ago
BaseItem now has a 'on' param Action_EnableDisable now works as should Action_Remove works as should Deployed Items fire events as should OnUse is called as should (actually probably isn't, but will return to that) WorldItem watches for dirty item, and sends to Glue as appropriate
10 Years Ago
Context Menus on world/deployed GameTooltips
10 Years Ago
scene file in build settings
10 Years Ago
Debug drawing functions
10 Years Ago
More work on the item system
10 Years Ago
Latest item data
10 Years Ago
Metabolism start
10 Years Ago
Clean up, simplication, bug fixes
10 Years Ago
Filling in camp-fire item. Screen cursor locking (simple) Added container facility to items (todo) Added BaseEntity, from which BasePlayer derives Added Deployable item type Added Deployable ghost - with placement checking
10 Years Ago
axe test
10 Years Ago
Bow viewmodel.. working !
10 Years Ago
BaseItemHoldable WIP
10 Years Ago
Belt bug fixes
10 Years Ago
Belt bug fixes
10 Years Ago
Updated RustPortable
10 Years Ago
Initial, partial 2
10 Years Ago
Initial, partial 2
10 Years Ago
Initial, partial 2
10 Years Ago
Initial, partial
10 Years Ago
Root dir
10 Years Ago
Death of Animation Blender
10 Years Ago
Stipped out all old UseBelt stuff. Hooking us up to the new system should be trivial. Removed workbench, repairbench etc.
10 Years Ago
Added BinaryStream Prefab initial data
10 Years Ago
Converted all line endings to Linux
10 Years Ago
First Checkin
10 Years Ago
Root dir
10 Years Ago
Calling item actions This includes dropping - which needs some work to make networkable but network agnostic
10 Years Ago
Can now move items between inventories (no prediction yet)
10 Years Ago
Fixed some missing behaviours Merged in new RustPortable
10 Years Ago
Inventory is now synced server > client
10 Years Ago
Added build menu - so you can rebuild the server/client without all the bullshit.
10 Years Ago
Updating RustPortable