244,558 Commits over 3,898 Days - 2.61cph!
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Added procedural virtual texturing terrain code
Fixed issue with loot window
Warning when transform changes (a lot) with collider and no rigidbody
Don't know why this exists, deleting
Changed all TerrainMath.GetHeight overloads to be in world space coordinates
Made resource spawn faster in the TerrainGenerator test scene
Added min and max height to spawn filters
Added water rocks
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Fixed prefab preprocessing system trying to destroy itself in-editor
Added generic prefab preprocessor system
Added serverside MeshToBoxCollider preprocessor to rocks
Fixed server NRE's in NetworkSleep
Profile triggers
Use shitter physics on server
Improved LOD transitions on the big fat trees.
Added World layer to the Convar toggle script. Tweaked clouds slightly.
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
further work on player torch anims
changed ignite anim to end in new lit torch pose
Added lit_idle for torch view model (source file)
Improved rock spawn rules
Added stairs
Added Scott's temporary placeholder models
Changed foundations test object to be 3m tall.
Added hotspot snapping for area placements
Foundations are now flat again
Added windows and doors
Fixed headshots sometimes not working
updated run_forward source anim with latest version
added some new boar animations ( screaming / Shake mud off body ); tweaked some existing boar anims
Working on player torch anims
tweaked deploy torch view model.
Implemented torch holdtype
Added 1st pass player torch anim set
tweaked deploy torch view model anim
Added anim events to torch view model anims
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
Added server report command (creates debug txt file with object counts etc)
moved folder to rust_art\Models\Env\building_parts
View and world view models fo the salvaged tools. Full LODs with the world view models.
Terrain>Rock consistency texture edits.